StatusLive Servers online11,596 Players34,156 Populated2,853 Wiped · 3 h62 Interval5 min Date28 OCT 2026

DWG RG-S16015Server sheetchecked 24d ago

RedLava.World | Rust

Offline 3.27.38.18:28015 checked 24d ago

vanilla
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#16,015top 70%
Last wipe24d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on RedLava.World | Rust
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct4 Oct6 Oct7 Oct9 Oct10 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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02
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03
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04
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05
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for RedLava.World | Rust, and is it up?

The current state of RedLava.World | Rust is offline, with the last sighting 24 days 14 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 3 October 2026.

What location is recorded for RedLava.World | Rust?

There is no region published by RedLava.World | Rust. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 3.27.38.18:28015.

What Rust version is recorded for RedLava.World | Rust?

The platform is Linux and the version is Rust network protocol 2634 and build 166652 on RedLava.World | Rust. The same protocol is required for joining, and Steam updates your game to it.

Counts

What player count is recorded on RedLava.World | Rust?

No response from RedLava.World | Rust; the server was last seen 24 days 14 hours ago.

In the rankings, which position does RedLava.World | Rust hold?

Over the last seven days, RedLava.World | Rust records #16,015 for player hours: the top 70% of all ranked servers.

Wipe data

On RedLava.World | Rust, when do wipes occur?

Too few wipes are on record for RedLava.World | Rust to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 24 days 14 hours ago the current world was made.

Rules and settings

What settings and rules apply on RedLava.World | Rust?

No gather rate is stated in the name of RedLava.World | Rust. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. It appears under Community in the server browser. It describes itself as vanilla, by which it means no changed rates, kits or rules: the game as Facepunch ships it. Anti-cheat: VAC, from Valve, is on.

What is the map for RedLava.World | Rust?

A procedural map, generated by the game, is what RedLava.World | Rust runs.

Lists and filters

On Rust Graphs, which lists and filters contain RedLava.World | Rust?

On Rust Graphs, RedLava.World | Rust is placed in these lists: Rust community servers, plotted and Vanilla Rust servers. These filters on the server list return it: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

Which meaning is attached to each tag on RedLava.World | Rust?

Tags published by RedLava.World | Rust, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): 50 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

By what method do you join RedLava.World | Rust?

In Rust, press F1 and type client.connect 3.27.38.18:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^v,gmrust,cs166652,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players 50 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol To join, your game must be on protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded