StatusLive Servers online11,829 Players89,289 Populated4,008 Wiped · 3 h0 Interval5 min Date28 OCT 2026

DWG RG-S13077Server sheetchecked 14d ago

test trainning

Offline 31.129.78.22:28015 checked 14d ago

Connect
Players now 1/ 1 100% full
7-day average0peak –
Rank#13,077top 61%
Last wipe14d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on test trainning
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct14 Oct16 Oct17 Oct19 Oct20 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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04
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General notes

Quick answers

from the figures on this page

Recorded details

How reliable is test trainning, and is it online now?

test trainning is offline at this moment; 14 days 21 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 13 October 2026.

What location is recorded for test trainning?

No region is published by test trainning. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 31.129.78.22:28015.

What Rust version is recorded for test trainning?

On Windows, test trainning runs Rust network protocol 2634 and build 167781. The same protocol is required for joining, and Steam updates your game to it.

Counts

What player count is recorded on test trainning?

The latest refresh records test trainning as offline, last seen 14 days 21 hours ago.

What rank has been recorded for test trainning?

Over the last seven days, test trainning records #13,077 for player hours: the top 61% of all ranked servers.

Wipe times

Which times and days are wipes plotted at on test trainning?

Too few wipes are on record for test trainning to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 14 days 23 hours ago.

Rules and settings

Which rules and settings are recorded for test trainning?

Gather rate for test trainning: not stated in the name. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.

On which map is test trainning played?

A procedural map, generated by the game, is what test trainning runs.

Tags

Where does test trainning appear among the Rust Graphs lists and filters?

On Rust Graphs, test trainning is placed in these lists: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on test trainning?

gmvanilla (Game mode): Survival, vanilla style; mp1 (Max players): The slot count is 1; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded are the tags test trainning publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

How is test trainning joined?

In Rust, press F1 and type client.connect 31.129.78.22:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode Survival, vanilla style.
mp1
Max players The slot count is 1.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded