DWG RG-S4632Server sheetchecked 10m ago
Inferno PvE
Online 31.17.138.167:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 5 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 19:18 UTC3d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
What uptime is recorded for Inferno PvE, and is it up?
Right now, Inferno PvE is recorded as online. The uptime it reports puts the last restart at about 3 days 12 hours ago. 89 of 96 hours up over the last 4 full days, which is 93% of the time. On 24 October 2026 is when Rust Graphs first saw it.
What does the recorded performance of Inferno PvE show?
110 server fps on average over the last 48 hours, and never under 83. Counted at its highest: 116,049 entities, buildings, deployables and the rest of the world included. 4,842 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.
In which location is Inferno PvE hosted?
A region is not published by Inferno PvE. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 31.17.138.167:28015.
On which Rust version is Inferno PvE running?
Rust network protocol 2635 and build 168909 on Linux: that is what Inferno PvE runs. To join, your game must be on the same protocol; Steam handles the update.
Player data
How many players are plotted on Inferno PvE?
At the last refresh, Inferno PvE recorded 0 players across 10 slots. The seven-day mean is 1 players; the peak over the same period is 3. Over the last 48 hours the busiest hour was 21:00 UTC, at an average of 2 players.
What rank has been recorded for Inferno PvE?
Within the top 21% of all ranked servers: Inferno PvE at #4,632 for player hours, seven days recorded.
Wipe times
What happens on Inferno PvE on the day of a wipe?
An average of 3 players was recorded at the busiest point of its recent wipes. At 5 hours after the latest wipe the crowd was at its peak.
On Inferno PvE, when do wipes occur?
Inferno PvE's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 3 days 14 hours ago.
Map and rules
Which settings does Inferno PvE run, and what rules?
Gather rate for Inferno PvE: not stated in the name. The group limit is 8 players, the game's default. It runs the pve game mode, no fighting other players. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Carbon. VAC is on: that is Valve's anti-cheat.
What is the map for Inferno PvE?
Inferno PvE runs a procedural map of size 4,500 with seed 937701272, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Filters
On Rust Graphs, which lists and filters contain Inferno PvE?
On Rust Graphs, Inferno PvE is placed in these lists: Modded Rust servers and PvE Rust servers, plotted. It is returned by these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Which meaning is attached to each tag on Inferno PvE?
Tags published by Inferno PvE, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): 10 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^p (PvE): The world is the danger; players do not fight each other; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon is the plugin framework here. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Joining the server
What is the way to connect to Inferno PvE?
Connect with client.connect 31.17.138.167:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp10,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts8
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Gameplay
^p
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.