StatusLive Servers online11,668 Players34,317 Populated2,844 Wiped · 3 h86 Interval5 min Date29 OCT 2026

DWG RG-S16862Server sheetchecked 29d ago

My Rust server | Powered by AMP

Offline 31.18.226.208:28015 checked 29d ago

Connect
Players now 0/ 100 0% full
7-day average0peak –
Rank#16,862top 71%
Last wipe52d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on My Rust server | Powered by AMP
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep30 Sep3 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 555 on average
141 / 250
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
115 / 200
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
14 / 250
04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 286 on average
19 / 250
05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average
11 / 100
06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 250 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is My Rust server | Powered by AMP, and is it online now?

My Rust server | Powered by AMP is offline at this moment; 29 days 4 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 13 September 2026 is when Rust Graphs first saw it.

In which location is My Rust server | Powered by AMP hosted?

There is no region published by My Rust server | Powered by AMP. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 31.18.226.208:28015.

On which Rust version is My Rust server | Powered by AMP running?

The platform is Windows and the version is Rust network protocol 2633 and build 163493 on My Rust server | Powered by AMP. Steam updates your game, which must be on the same protocol for you to join.

Population

What player count is recorded on My Rust server | Powered by AMP?

The latest refresh records My Rust server | Powered by AMP as offline, last seen 29 days 4 hours ago.

What rank has been recorded for My Rust server | Powered by AMP?

Player hours over seven days place My Rust server | Powered by AMP at #16,862, within the top 71% of ranked servers.

Wipe data

What wipe schedule has been recorded for My Rust server | Powered by AMP?

Too few wipes are on record for My Rust server | Powered by AMP to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 52 days 17 hours ago the current world was made.

Map and rules

Which settings does My Rust server | Powered by AMP run, and what rules?

The name of My Rust server | Powered by AMP records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.

Which map has My Rust server | Powered by AMP loaded?

A procedural map, generated by the game, is what My Rust server | Powered by AMP runs.

Tags

Where does My Rust server | Powered by AMP appear among the Rust Graphs lists and filters?

These Rust Graphs lists include My Rust server | Powered by AMP: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On My Rust server | Powered by AMP, what is meant by each tag?

The game's server browser reads these tags from My Rust server | Powered by AMP: gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): 100 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Join only if your game is on protocol 2633; cs163493 (Build): The game build is 163493; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

What is the way to connect to My Rust server | Powered by AMP?

Enter client.connect 31.18.226.208:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs163493,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp100
Max players 100 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol Join only if your game is on protocol 2633.
cs163493
Build The game build is 163493.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded