DWG RG-S0000Server sheetchecked 44d ago
nameserver
Offline 31.180.158.121:28015 checked 44d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
Is nameserver online, and what uptime has been recorded?
The current state of nameserver is offline, with the last sighting 44 days 17 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 13 September 2026.
What location is recorded for nameserver?
A region is not published by nameserver. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 31.180.158.121:28015 is its address.
What Rust version is recorded for nameserver?
Rust network protocol 2633 and build 163794 on Windows: that is what nameserver runs. To join, your game must be on the same protocol; Steam handles the update.
Player data
What does the population history show for nameserver?
The latest refresh records nameserver as offline, last seen 44 days 17 hours ago.
Wipe data
On nameserver, when do wipes occur?
nameserver's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 44 days 20 hours ago.
Rules and settings
Which settings does nameserver run, and what rules?
The name of nameserver records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.
On which map is nameserver played?
A procedural map, generated by the game, is what nameserver runs.
Filters
Where does nameserver appear among the Rust Graphs lists and filters?
On Rust Graphs, nameserver is placed in these lists: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meaning is attached to each tag on nameserver?
Tags published by nameserver, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp15 (Max players): The slot count is 15; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game must match protocol 2633 to join; cs163794 (Build): 163794 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
What is the way to connect to nameserver?
In Rust, press F1 and type client.connect 31.180.158.121:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp15,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust
mp15
ts8
v2633
cs163794
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.