Fig. 1Players on 54 INFINITYRG-S14336-01 · Sheet 1 of 11
Fig. 2
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Fig. 2FPS, entities and memoryRG-S14336-02 · Sheet 2 of 11
Fig. 3
Rank
daily · 1 is best
RankRank in region
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Fig. 3Rank on player hours, dailyRG-S14336-03 · Sheet 3 of 11
Schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap2.1 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Tue 13 OctSun 11 Oct
Fig. 4Players each hour from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
ScheduleExpected wipesRG-S14336-04 · Sheet 4 of 11
Log
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 13 Oct, 13:54 UTC15d ago
1
–
running
1
Sun 11 Oct, 10:46 UTC17d ago
1
held half
2.1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Table 1Wipe logRG-S14336-05 · Sheet 5 of 11
Similar assemblies
Similar servers
the same kind of game, then region, group limit, rate and wipes
How reliable is 54 INFINITY, and is it online now?
Last seen 2 days 8 hours ago; right now 54 INFINITY is offline. For the last 7 full days the record is 18 of 168 hours up, 11% of the time. On 11 October 2026 is when Rust Graphs first saw it.
2.
In which location is 54 INFINITY hosted?
A region is not published by 54 INFINITY. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 31.186.54.181:28015.
3.
On which Rust version is 54 INFINITY running?
Rust network protocol 2635 and build 168909 on Windows: that is what 54 INFINITY runs. Steam updates your game, which must be on the same protocol for you to join.
Population
4.
What player count is recorded on 54 INFINITY?
No response from 54 INFINITY; the server was last seen 2 days 8 hours ago. The seven-day mean is 0 players; the peak over the same period is 1.
5.
In the rankings, which position does 54 INFINITY hold?
Player hours over seven days place 54 INFINITY at #14,336, within the top 65% of ranked servers.
Wipe data
6.
What happens on 54 INFINITY on the day of a wipe?
The recent wipes averaged a busiest count of 1 players. At 0 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 100% of its recent wipes.
7.
What wipe schedule has been recorded for 54 INFINITY?
Too few wipes are on record for 54 INFINITY to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 15 days 9 hours ago.
Rules and settings
8.
What settings and rules apply on 54 INFINITY?
No gather rate is stated in the name of 54 INFINITY. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is on.
9.
What is the map for 54 INFINITY?
Size 3,000 with seed 1627336182: that is the procedural map 54 INFINITY runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Filters
10.
On Rust Graphs, which lists and filters contain 54 INFINITY?
These Rust Graphs lists include 54 INFINITY: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
11.
On 54 INFINITY, what is meant by each tag?
The game's server browser reads these tags from 54 INFINITY: gmrust (Game mode): Standard survival, as Rust plays; mp54 (Max players): Slots: 54; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
How to join
12.
How is 54 INFINITY joined?
In Rust, press F1 and type client.connect 31.186.54.181:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
NotesAnswered from the figuresRG-S14336-10 · Sheet 10 of 11
Key
Server tags
what each one means
Published asmp54,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
Game modeStandard survival, as Rust plays.
mp54
Max playersSlots: 54.
ts8
Group limitThe team limit is 8, which is the game default.
v2635
ProtocolJoin only if your game is on protocol 2635.
cs168909
Build168909 is the game build.
ptrak
NetworkingThe network layer is RakNet, the game's standard.
$r?
Region codeThe region code field is empty.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
KeyTag string decodedRG-S14336-11 · Sheet 11 of 11