DWG RG-S15966Server sheetchecked 21d ago
Local protocol reference
Offline 31.208.58.48:28031 checked 21d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 08:28 UTC21d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
What uptime is recorded for Local protocol reference, and is it up?
The current state of Local protocol reference is offline, with the last sighting 21 days 15 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 6 October 2026.
What location is recorded for Local protocol reference?
No region is published by Local protocol reference. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 31.208.58.48:28031 is its address.
On which Rust version is Local protocol reference running?
Rust network protocol 2634 and build 166652 on Linux: that is what Local protocol reference runs. Steam updates your game, which must be on the same protocol for you to join.
Population
What player count is recorded on Local protocol reference?
No response from Local protocol reference; the server was last seen 21 days 15 hours ago.
Against other Rust servers, where is Local protocol reference placed?
Player hours over seven days place Local protocol reference at #15,966, within the top 72% of ranked servers.
Wipe times
What is recorded on Local protocol reference on wipe day?
An average of 0 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak.
On Local protocol reference, when do wipes occur?
Too few wipes are on record for Local protocol reference to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 21 days 15 hours ago the current world was made.
Rules and settings
Which rules and settings are recorded for Local protocol reference?
The name of Local protocol reference records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is off.
What is the map for Local protocol reference?
A procedural map, generated by the game, is what Local protocol reference runs.
Tags
Where does Local protocol reference appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry Local protocol reference are: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meaning is attached to each tag on Local protocol reference?
Tags published by Local protocol reference, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp1 (Max players): The slot count is 1; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Join only if your game is on protocol 2634; cs166652 (Build): Build: 166652; ptsw (Networking): 'sw' is the network layer; $r? (Region code): No region code is recorded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
How to join
What is the way to connect to Local protocol reference?
Enter client.connect 31.208.58.48:28031 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp1,ptsw,$r?,v2634,gmrust,cs166652,ts8
Game
gmrust
mp1
ts8
v2634
cs166652
ptsw
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.