DWG RG-S15323Server sheetchecked 13m ago
Moon's Fun House
Online 31.214.196.157:7917 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence
Coming wipes
- 7d 7hThu 5 Nov, 19:00 UTCFW
- 35d 7hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:34 UTC FW27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
How reliable is Moon's Fun House, and is it online now?
At this moment Moon's Fun House is online. Counted from its reported uptime, the last restart was about 22 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
Is Moon's Fun House stable in the figures recorded?
The last 48 hours give an average of 84 server fps and a floor of 58. Counted at its highest: 92,665 entities, buildings, deployables and the rest of the world included. 2,297 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.
In which location is Moon's Fun House hosted?
There is no region published by Moon's Fun House. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 31.214.196.157:7917 is its address.
What Rust version is recorded for Moon's Fun House?
On Windows, Moon's Fun House runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.
Counts
How many players are plotted on Moon's Fun House?
Current player count on Moon's Fun House: 0, of 55 slots. Averaged across seven days, the player count is 0.
What rank has been recorded for Moon's Fun House?
Within the top 69% of all ranked servers: Moon's Fun House at #15,323 for player hours, seven days recorded.
Wipe data
What happens on Moon's Fun House on the day of a wipe?
The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.
What wipe schedule has been recorded for Moon's Fun House?
Once a month, with the force wipe, is when Moon's Fun House wipes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The current world has been in use since 27 days 16 hours ago.
Settings
Which rules and settings are recorded for Moon's Fun House?
The name of Moon's Fun House records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.
Which map has Moon's Fun House loaded?
Size 4,000 with seed 6738: that is the procedural map Moon's Fun House runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Lists and filters
On Rust Graphs, which lists and filters contain Moon's Fun House?
On Rust Graphs, Moon's Fun House is placed in these lists: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meaning is attached to each tag on Moon's Fun House?
gmvanilla (Game mode): Survival, vanilla style; mp55 (Max players): The slot count is 55; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty are the tags Moon's Fun House publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Joining the server
How is Moon's Fun House joined?
Connect with client.connect 31.214.196.157:7917: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp55,ptrak,$r?,v2635,gmvanilla,cs168909,ts8
Game
gmvanilla
mp55
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
