StatusLive Servers online11,836 Players72,948 Populated3,667 Wiped · 3 h218 Interval5 min Date29 OCT 2026

DWG RG-S12066Server sheetchecked 4d ago

Evil_Test

Offline 31.23.230.110:28015 checked 4d ago

monthly wipes moddedoxide
Connect
Players now 1/ 100 1% full
7-day average1peak 1
Rank#12,066top 54%
Last wipe8d agomonthly schedule
Next wipe7d 5hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Evil_Test
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is Evil_Test, and is it online now?

The current state of Evil_Test is offline, with the last sighting 4 days 19 hours ago. For the last 4 full days the record is 0 of 96 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 24 October 2026.

In which location is Evil_Test hosted?

No region is published by Evil_Test. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 31.23.230.110:28015.

On which Rust version is Evil_Test running?

Rust network protocol 2635 and build 168909 on Windows: that is what Evil_Test runs. The same protocol is required for joining, and Steam updates your game to it.

Player data

What does the population history show for Evil_Test?

No response from Evil_Test; the server was last seen 4 days 19 hours ago. The seven-day mean is 1 players; the peak over the same period is 1.

Against other Rust servers, where is Evil_Test placed?

Player hours over seven days place Evil_Test at #12,066, within the top 54% of ranked servers.

Wipe data

Which times and days are wipes plotted at on Evil_Test?

Estimated from the force wipe is when Evil_Test's next wipe falls. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The current world has been in use since 8 days 15 hours ago. A wipe every month is the schedule its tags set out.

Settings

What settings and rules apply on Evil_Test?

No gather rate is stated in the name of Evil_Test. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

Which map has Evil_Test loaded?

Seed 1337 and size 5,250 define the procedural map Evil_Test generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

Where does Evil_Test appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Evil_Test: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

On Evil_Test, what is meant by each tag?

The game's server browser reads these tags from Evil_Test: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): The slot count is 100; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

By what method do you join Evil_Test?

Enter client.connect 31.23.230.110:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp100
Max players The slot count is 100.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly Facepunch's force wipe brings a monthly wipe.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded