StatusLive Servers online11,876 Players95,829 Populated4,104 Wiped · 3 h154 Interval5 min Date27 OCT 2026

DWG RG-S13288Server sheetchecked 36d ago

Test

Offline 31.41.67.89:28015 checked 36d ago

Connect
Players now 1/ 2 50% full
7-day average0peak –
Rank#13,288top 58%
Last wipe38d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Test
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep23 Sep25 Sep26 Sep28 Sep

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 501 on average
829 / 850
02
Rustoria.co - EU MainEU · groups of 16+ · weekly · 347 on average
55 / 250
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 342 on average
131 / 250
04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 314 on average
474 / 525
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 281 on average
291 / 350
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 258 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is Test online, and what uptime has been recorded?

Test is offline at this moment; 36 days 9 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 19 September 2026.

What location is recorded for Test?

No region is published by Test. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 31.41.67.89:28015.

On which Rust version is Test running?

Rust network protocol 2633 and build 164924 on Windows: that is what Test runs. To join, your game must be on the same protocol; Steam handles the update.

Population

How many players are plotted on Test?

Test is not responding at the latest refresh; the last record of it online is 36 days 9 hours ago.

What rank has been recorded for Test?

Player hours over seven days place Test at #13,288, within the top 58% of ranked servers.

Schedules

Which times and days are wipes plotted at on Test?

Test's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 38 days 10 hours ago.

Settings

Which settings does Test run, and what rules?

No gather rate is stated in the name of Test. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The server browser lists it under Community. VAC is on: that is Valve's anti-cheat.

Which map has Test loaded?

A procedural map, generated by the game, is what Test runs.

Lists and filters

On Rust Graphs, which lists and filters contain Test?

These Rust Graphs lists include Test: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on Test?

Tags published by Test, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp2 (Max players): The slot count is 2; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): To join, your game must be on protocol 2633; cs164924 (Build): 164924 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

How is Test joined?

Connect with client.connect 31.41.67.89:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs164924,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp2
Max players The slot count is 2.
ts8
Group limit The default team size of 8 applies.
v2633
Protocol To join, your game must be on protocol 2633.
cs164924
Build 164924 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded