StatusLive Servers online11,632 Players38,377 Populated2,983 Wiped · 3 h106 Interval5 min Date28 OCT 2026

DWG RG-S15230Server sheetchecked 13d ago

ServerName

Offline 31.57.158.254:28015 checked 13d ago

Connect
Players now 0/ 2 0% full
7-day average0peak –
Rank#15,230top 70%
Last wipe20d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on ServerName
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep30 Sep5 Oct11 Oct16 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.8 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 7 OctThu 1 OctFri 25 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 2 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 15:00 UTC20d ago 0 – running 0
Thu 1 Oct, 15:56 UTC26d ago 1 – 6 days 1
Fri 25 Sep, 23:03 UTC32d ago 1 held half 5.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 535 on average
311 / 300
02
Rustoria.co - EU MainEU · groups of 16+ · weekly · 320 on average
23 / 250
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 319 on average
20 / 250
04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
204 / 200
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 277 on average
101 / 200
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 265 on average
30 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for ServerName, and is it up?

The current state of ServerName is offline, with the last sighting 13 days 11 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 25 September 2026 is when Rust Graphs first saw it.

What location is recorded for ServerName?

There is no region published by ServerName. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 31.57.158.254:28015.

What Rust version is recorded for ServerName?

On Windows, ServerName runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam handles the update.

Population

What does the population history show for ServerName?

The latest refresh records ServerName as offline, last seen 13 days 11 hours ago.

In the rankings, which position does ServerName hold?

Player hours over seven days place ServerName at #15,230, within the top 70% of ranked servers.

Schedules

What happens on ServerName on the day of a wipe?

At their busiest, its recent wipes drew 1 players on average. At 2 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 100% of its recent wipes stayed above half that peak.

Which times and days are wipes plotted at on ServerName?

No next wipe can be predicted for ServerName: its wipes fall at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 20 days 15 hours ago.

Map and rules

Which settings does ServerName run, and what rules?

The name of ServerName records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is on.

Which map has ServerName loaded?

A procedural map, generated by the game, is what ServerName runs.

Filters

On Rust Graphs, which lists and filters contain ServerName?

These Rust Graphs lists include ServerName: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on ServerName?

gmrust (Game mode): Standard survival, as Rust plays; mp2 (Max players): 2 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): 167781 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty are the tags ServerName publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

What is the way to connect to ServerName?

Connect with client.connect 31.57.158.254:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp2
Max players 2 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build 167781 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded