DWG RG-S13280Server sheetchecked 36d ago
Test
Offline 31.70.149.136:28015 checked 36d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
Is Test online, and what uptime has been recorded?
Last seen 36 days 22 hours ago; right now Test is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 20 September 2026 is when Rust Graphs first saw it.
In which location is Test hosted?
No region is published by Test. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 31.70.149.136:28015.
On which Rust version is Test running?
On Windows, Test runs Rust network protocol 2633 and build 163493. Steam updates your game, which must be on the same protocol for you to join.
Counts
What player count is recorded on Test?
No response from Test; the server was last seen 36 days 22 hours ago.
Against other Rust servers, where is Test placed?
Over the last seven days, Test records #13,280 for player hours: the top – of all ranked servers.
Wipe times
On Test, when do wipes occur?
Test's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 53 days 22 hours ago.
Rules and settings
What settings and rules apply on Test?
The name of Test records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Community. VAC is on: that is Valve's anti-cheat.
On which map is Test played?
A procedural map, generated by the game, is what Test runs.
Tags
On Rust Graphs, which lists and filters contain Test?
On Rust Graphs, Test is placed in these lists: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meaning is attached to each tag on Test?
The game's server browser reads these tags from Test: gmrust (Game mode): Survival in standard Rust style; mp2 (Max players): 2 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Join only if your game is on protocol 2633; cs163493 (Build): 163493 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
What is the way to connect to Test?
Connect with client.connect 31.70.149.136:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp2,ptrak,$r?,v2633,gmrust,cs163493,ts8
Game
gmrust
mp2
ts8
v2633
cs163493
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.