StatusLive Servers online11,622 Players31,880 Populated2,774 Wiped · 3 h73 Interval5 min Date29 OCT 2026

DWG RG-S13565Server sheetchecked 10m ago

DutchRust Staging Test Server

Online 31.70.90.35:28015 checked 10m ago

Connect
Players now 0/ 10 0% full
7-day average0peak 1
Rank#13,565top 61%
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeakWipe
00.250.50.75106:0015:0001:0010:0019:0004:00Wiped Tue 27 Oct, 18:40 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on DutchRust Staging Test Server
Fig. 2

Server performance

Server fpsWipe
02040608006:0015:0001:0010:0019:0004:00Wiped Tue 27 Oct, 18:40 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap8.1 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Tue 20 OctThu 24 SepWed 16 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 18:40 UTC1d ago – – running 0
Tue 20 Oct, 13:29 UTC8d ago 0 – 7.2 days 0
Thu 24 Sep, 18:26 UTC34d ago 1 halved by day 1 25.8 days 0
Wed 16 Sep, 15:12 UTC42d ago 1 halved by day 1 8.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for DutchRust Staging Test Server, and is it up?

Right now, DutchRust Staging Test Server is recorded as online. The uptime it reports puts the last restart at about 45 minutes ago. 165 of 168 hours up over the last 7 full days, which is 98% of the time. On 13 September 2026 is when Rust Graphs first saw it.

Is DutchRust Staging Test Server stable in the figures recorded?

Average server fps over the last 48 hours is 60; the lowest was 60. Counted at its highest: 118,000 entities, buildings, deployables and the rest of the world included. Memory use peaked at 1,900 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is DutchRust Staging Test Server hosted?

No region is published by DutchRust Staging Test Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 31.70.90.35:28015.

On which Rust version is DutchRust Staging Test Server running?

The platform is Linux and the version is Rust network protocol 2635 and build 169606 on DutchRust Staging Test Server. To join, your game must be on the same protocol; Steam handles the update.

Population

What does the population history show for DutchRust Staging Test Server?

At the last refresh, DutchRust Staging Test Server recorded 0 players across 10 slots. Averaged across seven days, the player count is 0, with a peak of 1. Averaged over the last 48 hours, the player count is highest at 19:00 UTC: 0 players.

Against other Rust servers, where is DutchRust Staging Test Server placed?

Over the last seven days, DutchRust Staging Test Server records #13,565 for player hours: the top 61% of all ranked servers.

Wipe data

What is recorded on DutchRust Staging Test Server on wipe day?

The recent wipes averaged a busiest count of 1 players. At 0 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. In the other cases the crowd was below half by day 1.

Which times and days are wipes plotted at on DutchRust Staging Test Server?

No next wipe can be predicted for DutchRust Staging Test Server: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 34 hours ago.

Map and rules

What settings and rules apply on DutchRust Staging Test Server?

No gather rate is stated in the name of DutchRust Staging Test Server. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. It appears under Community in the server browser. VAC is on: that is Valve's anti-cheat.

On which map is DutchRust Staging Test Server played?

DutchRust Staging Test Server runs a procedural map of size 4,500 with seed 1216243222, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

Where does DutchRust Staging Test Server appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry DutchRust Staging Test Server are: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Which meaning is attached to each tag on DutchRust Staging Test Server?

Tags published by DutchRust Staging Test Server, and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): 10 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs169606 (Build): 169606 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

By what method do you join DutchRust Staging Test Server?

In Rust, press F1 and type client.connect 31.70.90.35:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. You will find its website at https://dutchrustserver.nl.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs169606,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players 10 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game must match protocol 2635 to join.
cs169606
Build 169606 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded