StatusLive Servers online11,632 Players38,377 Populated2,983 Wiped · 3 h102 Interval5 min Date28 OCT 2026

DWG RG-S15478Server sheetchecked 39d ago

Kavkaz Testing

Offline 31.76.51.111:28015 checked 39d ago

Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,478top 70%
Last wipe52d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Kavkaz Testing
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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01
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02
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 319 on average
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04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
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05
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is Kavkaz Testing online, and what uptime has been recorded?

Last seen 39 days 12 hours ago; right now Kavkaz Testing is offline. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 13 September 2026.

In which location is Kavkaz Testing hosted?

A region is not published by Kavkaz Testing. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 31.76.51.111:28015 is its address.

On which Rust version is Kavkaz Testing running?

On Linux, Kavkaz Testing runs Rust network protocol 2633 and build 163207. The same protocol is required for joining, and Steam updates your game to it.

Player data

What player count is recorded on Kavkaz Testing?

The latest refresh records Kavkaz Testing as offline, last seen 39 days 12 hours ago.

What rank has been recorded for Kavkaz Testing?

Within the top 70% of all ranked servers: Kavkaz Testing at #15,478 for player hours, seven days recorded.

Wipe times

On Kavkaz Testing, when do wipes occur?

Kavkaz Testing's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 52 days 15 hours ago.

Map and rules

Which settings does Kavkaz Testing run, and what rules?

The name of Kavkaz Testing records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is off.

What is the map for Kavkaz Testing?

Kavkaz Testing runs a procedural map of size 1,200 with seed 12345, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

Where does Kavkaz Testing appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Kavkaz Testing are: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on Kavkaz Testing?

gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game must match protocol 2633 to join; cs163207 (Build): 163207 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty are the tags Kavkaz Testing publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

By what method do you join Kavkaz Testing?

In Rust, press F1 and type client.connect 31.76.51.111:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmvanilla,cs163207,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players The slot count is 10.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol Your game must match protocol 2633 to join.
cs163207
Build 163207 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded