DWG RG-S5815Server sheetchecked 7m ago
CGC RustChaos
Online 37.120.191.40:28015 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
Is CGC RustChaos online, and what uptime has been recorded?
Right now, CGC RustChaos is recorded as online. The uptime it reports puts the last restart at about 1 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 7 October 2026.
Is CGC RustChaos stable in the figures recorded?
35 server fps on average over the last 48 hours, and never under 24. Counted at its highest: 114,314 entities, buildings, deployables and the rest of the world included. 4,207 MB is the memory peak. Players feel low fps and a climbing entity count as lag.
In which location is CGC RustChaos hosted?
A region is not published by CGC RustChaos. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 37.120.191.40:28015 is its address.
What Rust version is recorded for CGC RustChaos?
The platform is Windows and the version is Rust network protocol 2635 and build 168909 on CGC RustChaos. Steam updates your game, which must be on the same protocol for you to join.
Player data
What player count is recorded on CGC RustChaos?
Current player count on CGC RustChaos: 0, of 40 slots. Averaged across seven days, the player count is 0, with a peak of 1. The 48-hour peak falls at 10:00 UTC, averaging 1 players.
Against other Rust servers, where is CGC RustChaos placed?
Player hours over seven days place CGC RustChaos at #5,815, within the top 26% of ranked servers.
Schedules
On CGC RustChaos, when do wipes occur?
CGC RustChaos's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 22 days 6 hours ago.
Map and rules
Which settings does CGC RustChaos run, and what rules?
No gather rate is stated in the name of CGC RustChaos. No limit is published beyond the default: 8 players per group. It runs the pve game mode, no fighting other players. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.
On which map is CGC RustChaos played?
CGC RustChaos runs a procedural map of size 4,500 with seed 6738, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Lists and filters
Where does CGC RustChaos appear among the Rust Graphs lists and filters?
On Rust Graphs, CGC RustChaos is placed in these lists: Modded Rust servers and PvE Rust servers, plotted. These filters on the server list return it: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
On CGC RustChaos, what is meant by each tag?
gmrust (Game mode): Standard survival, as Rust plays; mp40 (Max players): Slots: 40; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^p (PvE): No player combat: the threat comes from the world; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags CGC RustChaos publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
What is the way to connect to CGC RustChaos?
Connect with client.connect 37.120.191.40:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp40,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp40
ts8
v2635
cs168909
ptrak
$r?
Gameplay
^p
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.