StatusLive Servers online11,854 Players99,188 Populated3,861 Wiped · 3 h532 Interval5 min Date29 OCT 2026

DWG RG-S5815Server sheetchecked 7m ago

CGC RustChaos

Online 37.120.191.40:28015 checked 7m ago

moddedoxidepve
Connect
Players now 0/ 40 0% full
7-day average0peak 1
Rank#5,815top 26%
Last wipe22d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
00.250.50.75121:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Fig. 1Players on CGC RustChaos
Fig. 2

Server performance

02040608021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct11 Oct16 Oct20 Oct25 Oct29 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 254 on average
205 / 2000
02
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 244 on average
301 / 2000
03
Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 107 on average
58 / 200
04
【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 59 on average
26 / 200
05 59 / 300
06
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 49 on average
55 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is CGC RustChaos online, and what uptime has been recorded?

Right now, CGC RustChaos is recorded as online. The uptime it reports puts the last restart at about 1 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 7 October 2026.

Is CGC RustChaos stable in the figures recorded?

35 server fps on average over the last 48 hours, and never under 24. Counted at its highest: 114,314 entities, buildings, deployables and the rest of the world included. 4,207 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

In which location is CGC RustChaos hosted?

A region is not published by CGC RustChaos. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 37.120.191.40:28015 is its address.

What Rust version is recorded for CGC RustChaos?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on CGC RustChaos. Steam updates your game, which must be on the same protocol for you to join.

Player data

What player count is recorded on CGC RustChaos?

Current player count on CGC RustChaos: 0, of 40 slots. Averaged across seven days, the player count is 0, with a peak of 1. The 48-hour peak falls at 10:00 UTC, averaging 1 players.

Against other Rust servers, where is CGC RustChaos placed?

Player hours over seven days place CGC RustChaos at #5,815, within the top 26% of ranked servers.

Schedules

On CGC RustChaos, when do wipes occur?

CGC RustChaos's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 22 days 6 hours ago.

Map and rules

Which settings does CGC RustChaos run, and what rules?

No gather rate is stated in the name of CGC RustChaos. No limit is published beyond the default: 8 players per group. It runs the pve game mode, no fighting other players. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

On which map is CGC RustChaos played?

CGC RustChaos runs a procedural map of size 4,500 with seed 6738, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

Where does CGC RustChaos appear among the Rust Graphs lists and filters?

On Rust Graphs, CGC RustChaos is placed in these lists: Modded Rust servers and PvE Rust servers, plotted. These filters on the server list return it: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

On CGC RustChaos, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp40 (Max players): Slots: 40; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^p (PvE): No player combat: the threat comes from the world; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags CGC RustChaos publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

What is the way to connect to CGC RustChaos?

Connect with client.connect 37.120.191.40:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp40
Max players Slots: 40.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Gameplay

^p
PvE No player combat: the threat comes from the world.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded