StatusLive Servers online11,654 Players43,088 Populated2,900 Wiped · 3 h107 Interval5 min Date30 OCT 2026

DWG RG-S14510Server sheetchecked 6d ago

sliv staging

Offline 37.153.36.135:28015 checked 6d ago

Connect
Players now 0/ 15 0% full
7-day average0peak 1
Rank#14,510top 65%
Last wipe29d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on sliv staging
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep30 Sep7 Oct15 Oct22 Oct30 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 30 SepFri 25 SepThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 08:14 UTC29d ago 1 – running 1
Fri 25 Sep, 07:33 UTC34d ago 1 held half 5 days 1
Thu 24 Sep, 18:08 UTC35d ago 1 – 0.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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01
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02
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03
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04
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is sliv staging online, and what uptime has been recorded?

sliv staging is offline at this moment; 6 days 17 hours ago is when it was last seen. 1 of 168 hours up over the last 7 full days, which is 1% of the time. The first sighting of it by Rust Graphs was on 22 September 2026.

In which location is sliv staging hosted?

No region is published by sliv staging. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 37.153.36.135:28015 is its address.

What Rust version is recorded for sliv staging?

The platform is Windows and the version is Rust network protocol 2635 and build 168330 on sliv staging. Steam updates your game, which must be on the same protocol for you to join.

Player data

How many players are plotted on sliv staging?

The latest refresh records sliv staging as offline, last seen 6 days 17 hours ago. Averaged across seven days, the player count is 0, with a peak of 1.

In the rankings, which position does sliv staging hold?

Over the last seven days, sliv staging records #14,510 for player hours: the top 65% of all ranked servers.

Schedules

What is recorded on sliv staging on wipe day?

An average of 1 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 100% of its recent wipes stayed above half that peak.

What wipe schedule has been recorded for sliv staging?

No next wipe can be predicted for sliv staging: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 29 days 19 hours ago.

Rules and settings

What settings and rules apply on sliv staging?

The name of sliv staging records no gather rate. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. It appears under Community in the server browser. VAC is on: that is Valve's anti-cheat.

What is the map for sliv staging?

Size 3,250 with seed 1: that is the procedural map sliv staging runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

On Rust Graphs, which lists and filters contain sliv staging?

The Rust Graphs lists that carry sliv staging are: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On sliv staging, what is meant by each tag?

The game's server browser reads these tags from sliv staging: gmrust (Game mode): Standard survival, as Rust plays; mp15 (Max players): The slot count is 15; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168330 (Build): 168330 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

What is the way to connect to sliv staging?

In Rust, press F1 and type client.connect 37.153.36.135:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp15,ptrak,$r?,v2635,gmrust,cs168330,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp15
Max players The slot count is 15.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Your game must match protocol 2635 to join.
cs168330
Build 168330 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded