DWG RG-S15280Server sheetchecked 11d ago
[EU] SINMAS DEV SERVER
Offline 37.187.132.91:28115 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:51 UTC FW27d ago | 0 | – | running | 0 |
| Thu 1 Oct, 11:15 UTC28d ago | 0 | – | 0.3 days | 1 |
| Mon 28 Sep, 08:21 UTC31d ago | 8 | – | 3.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
How reliable is [EU] SINMAS DEV SERVER, and is it online now?
[EU] SINMAS DEV SERVER is offline at this moment; 11 days 16 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
What location is recorded for [EU] SINMAS DEV SERVER?
Europe is where the name of [EU] SINMAS DEV SERVER points, with no region tag published. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 37.187.132.91:28115.
On which Rust version is [EU] SINMAS DEV SERVER running?
Rust network protocol 2634 and build 167781 on Linux: that is what [EU] SINMAS DEV SERVER runs. Steam updates your game, which must be on the same protocol for you to join.
Player data
What does the population history show for [EU] SINMAS DEV SERVER?
[EU] SINMAS DEV SERVER is not responding at the latest refresh; the last record of it online is 11 days 16 hours ago.
In the rankings, which position does [EU] SINMAS DEV SERVER hold?
Over the last seven days, [EU] SINMAS DEV SERVER records #15,280 for player hours: the top 70% of all ranked servers.
Schedules
What happens on [EU] SINMAS DEV SERVER on the day of a wipe?
At their busiest, its recent wipes drew 3 players on average. At 0 hours after the latest wipe the crowd was at its peak.
What wipe schedule has been recorded for [EU] SINMAS DEV SERVER?
No next wipe can be predicted for [EU] SINMAS DEV SERVER: its wipes fall at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 27 days 19 hours ago.
Map and rules
Which rules and settings are recorded for [EU] SINMAS DEV SERVER?
No gather rate is stated in the name of [EU] SINMAS DEV SERVER. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Carbon. Vanilla is the label it uses: rates, kits and rules are unchanged from Facepunch's release. Anti-cheat: VAC, from Valve, is on.
What is the map for [EU] SINMAS DEV SERVER?
Size 3,400 with seed 1337: that is the procedural map [EU] SINMAS DEV SERVER runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The map is named as follows: Custom Map.
Filters
On Rust Graphs, which lists and filters contain [EU] SINMAS DEV SERVER?
These Rust Graphs lists include [EU] SINMAS DEV SERVER: Europe servers, plotted and Modded Rust servers. On the server list, these filters bring it up: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
On [EU] SINMAS DEV SERVER, what is meant by each tag?
gmvanilla (Game mode): Survival, vanilla style; mp0 (Max players): The slot count is 0; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework here are the tags [EU] SINMAS DEV SERVER publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
How to join
How is [EU] SINMAS DEV SERVER joined?
In Rust, press F1 and type client.connect 37.187.132.91:28115 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. https://sinmas.eu is its website.
Server tags
Published as mp0,ptrak,$r?,v2634,^z,^y,^v,gmvanilla,cs167781,ts8
Game
gmvanilla
mp0
ts8
v2634
cs167781
ptrak
$r?
Difficulty
^v
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.