StatusLive Servers online11,801 Players69,381 Populated3,608 Wiped · 3 h186 Interval5 min Date29 OCT 2026

DWG RG-S15280Server sheetchecked 11d ago

[EU] SINMAS DEV SERVER

Offline 37.187.132.91:28115 checked 11d ago

vanillamoddedcarbon
Connect
Players now 0/ ?
7-day average0peak –
Rank#15,280top 70%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on [EU] SINMAS DEV SERVER
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct10 Oct17 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctThu 1 OctMon 28 Sep
02468+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:51 UTC FW27d ago 0 – running 0
Thu 1 Oct, 11:15 UTC28d ago 0 – 0.3 days 1
Mon 28 Sep, 08:21 UTC31d ago 8 – 3.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is [EU] SINMAS DEV SERVER, and is it online now?

[EU] SINMAS DEV SERVER is offline at this moment; 11 days 16 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

What location is recorded for [EU] SINMAS DEV SERVER?

Europe is where the name of [EU] SINMAS DEV SERVER points, with no region tag published. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 37.187.132.91:28115.

On which Rust version is [EU] SINMAS DEV SERVER running?

Rust network protocol 2634 and build 167781 on Linux: that is what [EU] SINMAS DEV SERVER runs. Steam updates your game, which must be on the same protocol for you to join.

Player data

What does the population history show for [EU] SINMAS DEV SERVER?

[EU] SINMAS DEV SERVER is not responding at the latest refresh; the last record of it online is 11 days 16 hours ago.

In the rankings, which position does [EU] SINMAS DEV SERVER hold?

Over the last seven days, [EU] SINMAS DEV SERVER records #15,280 for player hours: the top 70% of all ranked servers.

Schedules

What happens on [EU] SINMAS DEV SERVER on the day of a wipe?

At their busiest, its recent wipes drew 3 players on average. At 0 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for [EU] SINMAS DEV SERVER?

No next wipe can be predicted for [EU] SINMAS DEV SERVER: its wipes fall at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 27 days 19 hours ago.

Map and rules

Which rules and settings are recorded for [EU] SINMAS DEV SERVER?

No gather rate is stated in the name of [EU] SINMAS DEV SERVER. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Carbon. Vanilla is the label it uses: rates, kits and rules are unchanged from Facepunch's release. Anti-cheat: VAC, from Valve, is on.

What is the map for [EU] SINMAS DEV SERVER?

Size 3,400 with seed 1337: that is the procedural map [EU] SINMAS DEV SERVER runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The map is named as follows: Custom Map.

Filters

On Rust Graphs, which lists and filters contain [EU] SINMAS DEV SERVER?

These Rust Graphs lists include [EU] SINMAS DEV SERVER: Europe servers, plotted and Modded Rust servers. On the server list, these filters bring it up: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

On [EU] SINMAS DEV SERVER, what is meant by each tag?

gmvanilla (Game mode): Survival, vanilla style; mp0 (Max players): The slot count is 0; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework here are the tags [EU] SINMAS DEV SERVER publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

How is [EU] SINMAS DEV SERVER joined?

In Rust, press F1 and type client.connect 37.187.132.91:28115 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. https://sinmas.eu is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,^z,^y,^v,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode Survival, vanilla style.
mp0
Max players The slot count is 0.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Your game must match protocol 2634 to join.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Difficulty

^v
Vanilla Rates, kits and rules are unchanged from Facepunch's release.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded