StatusLive Servers online11,802 Players70,703 Populated3,677 Wiped · 3 h121 Interval5 min Date28 OCT 2026

DWG RG-S9017Server sheetchecked 10m ago

TestPvp X10

Online 37.192.174.169:28002 checked 10m ago

10x weekly wipes moddedoxide
Connect
Players now 0/ 100 0% full
7-day average0peak 1
Rank#9,017top 41%
Last wipe27d agoweekly schedule
Next wipe2hThu 29 Oct, 00:11 UTC
Fig. 1

Players

AveragePeak
00.250.50.75122:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

Fig. 1Players on TestPvp X10
Fig. 2

Server performance

02040608022:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 00:11 UTC, in 2h. Its weekly schedule tag · low confidence

usual gap6.2 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. 2hThu 29 Oct, 00:11 UTC
  2. 7d 21hThu 5 Nov, 19:00 UTCFW
  3. 14d 2hThu 12 Nov, 00:11 UTC
  4. 21d 2hThu 19 Nov, 00:11 UTC
  5. 28d 2hThu 26 Nov, 00:11 UTC
  6. 35d 21hThu 3 Dec, 19:00 UTCFW
  7. 42d 2hThu 10 Dec, 00:11 UTC

The first 48 hours of its last wipes

Thu 8 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 12 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 00:11 UTC20d ago 1 – running 0
Thu 1 Oct, 19:14 UTC FW27d ago 1 halved by day 1 6.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
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411 / 500
02
TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPENA · groups of 8+ · 10x · weekly · 178 on average
172 / 250
03
Atlas - US 10x | No BPs | Kits | ShopNA · groups of 30+ · 10x · weekly · 178 on average
200 / 250
04
KRAKEN | X10 | EU | KITS | RP | FPS+EU · groups of 14+ · 10x · weekly · 151 on average
94 / 400
05
[LATAM] LUNARUST X10 | 28/10 WipeSA · groups of 8+ · 10x · weekly · 74 on average
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06
Vitality - US 10x | No BPs | Kits | ShopNA · groups of 32+ · 10x · weekly · 65 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for TestPvp X10, and is it up?

Right now, TestPvp X10 is recorded as online. The uptime it reports puts the last restart at about 20 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. The first sighting of it by Rust Graphs was on 15 September 2026.

Is TestPvp X10 stable in the figures recorded?

Average server fps over the last 48 hours is 70; the lowest was 59. Counted at its highest: 8,903 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 1,216 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for TestPvp X10?

There is no region published by TestPvp X10. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 37.192.174.169:28002.

On which Rust version is TestPvp X10 running?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on TestPvp X10. The same protocol is required for joining, and Steam updates your game to it.

Population

How many players are plotted on TestPvp X10?

At the last refresh, TestPvp X10 recorded 0 players across 100 slots. Averaged across seven days, the player count is 0, with a peak of 1. Averaged over the last 48 hours, the player count is highest at 04:00 UTC: 0 players.

In the rankings, which position does TestPvp X10 hold?

Over the last seven days, TestPvp X10 records #9,017 for player hours: the top 41% of all ranked servers.

Wipe data

What happens on TestPvp X10 on the day of a wipe?

At their busiest, its recent wipes drew 1 players on average. At 12 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 1.

Which times and days are wipes plotted at on TestPvp X10?

The prediction follows its tag, because too few wipes of TestPvp X10 are on record to confirm the schedule. It is due to wipe next on Thursday 29 October at 00:11 UTC. 27 days 2 hours ago the current world was made. A wipe every week is the schedule its tags set out.

Map and rules

Which settings does TestPvp X10 run, and what rules?

TestPvp X10 takes its gather rate from its name: 10x. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

What is the map for TestPvp X10?

TestPvp X10 runs a procedural map of size 1,500 with seed 909457518, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

On Rust Graphs, which lists and filters contain TestPvp X10?

These Rust Graphs lists include TestPvp X10: 10x Rust servers, plotted and Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 10x.

On TestPvp X10, what is meant by each tag?

The game's server browser reads these tags from TestPvp X10: gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^w (Weekly): Every week it wipes; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

What is the way to connect to TestPvp X10?

Connect with client.connect 37.192.174.169:28002: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^w,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp100
Max players Slots: 100.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Wipe schedule

^w
Weekly Every week it wipes.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded