StatusLive Servers online11,809 Players80,805 Populated3,802 Wiped · 3 h104 Interval5 min Date28 OCT 2026

DWG RG-S9188Server sheetchecked 8m ago

RedLava.World | Rust

Online EU 37.221.93.134:29015 checked 8m ago

vanilla
Connect
Players now 0/ 50 0% full
7-day average0peak 1
Rank#9,188top 42% · #2195 in EU
Last wipe6d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
00.250.50.75121:0006:0015:0023:0008:0017:00

Hourly average and peak, UTC.

Fig. 1Players on RedLava.World | Rust
Fig. 2

Server performance

02040608021:0006:0015:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct18 Oct23 Oct28 Oct

Top 42% of all ranked servers, top 75% in EU. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctTue 20 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 20 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 10:42 UTC6d ago 1 – running 0
Tue 20 Oct, 22:26 UTC7d ago 0 – 1.5 days 0
Thu 8 Oct, 05:48 UTC20d ago 1 halved by day 1 12.7 days 0
Mon 5 Oct, 00:35 UTC23d ago 1 halved by day 1 3.2 days 0
Sun 4 Oct, 12:42 UTC24d ago 1 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 552 on average
605 / 675
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
377 / 525
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 299 on average
47 / 250
04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average
35 / 250
05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 271 on average
137 / 200
06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 254 on average
160 / 300
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is RedLava.World | Rust online, and what uptime has been recorded?

RedLava.World | Rust is up at this moment. The uptime it reports puts the last restart at about 16 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. First seen by Rust Graphs on 4 October 2026.

How does RedLava.World | Rust perform, as measured?

Average server fps over the last 48 hours is 38; the lowest was 19. Counted at its highest: 109,657 entities, buildings, deployables and the rest of the world included. 2,645 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

In which location is RedLava.World | Rust hosted?

In Europe RedLava.World | Rust lists itself, tagged EU. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 37.221.93.134:29015 is its address.

What Rust version is recorded for RedLava.World | Rust?

Rust network protocol 2635 and build 168909 on Linux: that is what RedLava.World | Rust runs. The same protocol is required for joining, and Steam updates your game to it.

Counts

What player count is recorded on RedLava.World | Rust?

At the last refresh, RedLava.World | Rust recorded 0 players across 50 slots. Averaged across seven days, the player count is 0, with a peak of 1. Averaged over the last 48 hours, the player count is highest at 07:00 UTC: 1 players.

What rank has been recorded for RedLava.World | Rust?

Across seven days, player hours give RedLava.World | Rust #9,188 globally and #2,195 in Europe, a top 42% position among ranked servers.

Wipe times

What happens on RedLava.World | Rust on the day of a wipe?

An average of 1 players was recorded at the busiest point of its recent wipes. At 20 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. In the other cases the crowd was below half by day 1.

Which times and days are wipes plotted at on RedLava.World | Rust?

RedLava.World | Rust wipes at times that follow no pattern, so no next wipe can be predicted. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 6 days 9 hours ago.

Settings

What settings and rules apply on RedLava.World | Rust?

No gather rate is stated in the name of RedLava.World | Rust. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Community is its tab in the server browser. It describes itself as vanilla, by which it means rates, kits and rules are unchanged from Facepunch's release. VAC is on: that is Valve's anti-cheat.

On which map is RedLava.World | Rust played?

Size 4,000 with seed 1337: that is the procedural map RedLava.World | Rust runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The name of the map reads: Custom Map.

Filters

Where does RedLava.World | Rust appear among the Rust Graphs lists and filters?

These Rust Graphs lists include RedLava.World | Rust: Europe servers, plotted, Rust community servers, plotted and Vanilla Rust servers. It is returned by these filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week.

On RedLava.World | Rust, what is meant by each tag?

Tags published by RedLava.World | Rust, and read by the game's server browser: gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): The slot count is 50; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; EU (Europe): In the server browser it appears under Europe. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

What is the way to connect to RedLava.World | Rust?

Enter client.connect 37.221.93.134:29015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. You will find its website at https://rust.redlava.world/rust.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^v,EU,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival, vanilla style.
mp50
Max players The slot count is 50.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Difficulty

^v
Vanilla Rates, kits and rules are unchanged from Facepunch's release.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded