StatusLive Servers online11,892 Players102,455 Populated3,980 Wiped · 3 h459 Interval5 min Date29 OCT 2026

DWG RG-S15496Server sheetchecked 42d ago

RTS FIRE

Offline EU 37.230.210.24:26000 checked 42d ago

weekly wipes vanillamoddedoxide
Connect
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,496#2546 in EU
Last wipe43d agoweekly schedule
Next wipe5d 21hWed 4 Nov, 16:29 UTC
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on RTS FIRE
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep
Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Next wipe Wednesday 4 November, 16:29 UTC, in 5d 21h. Weekly: 7 days after its last wipe

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03
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04
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is RTS FIRE online, and what uptime has been recorded?

The current state of RTS FIRE is offline, with the last sighting 42 days 3 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 16 September 2026 is when Rust Graphs first saw it.

In which location is RTS FIRE hosted?

With its EU tag, RTS FIRE lists itself in Europe. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 37.230.210.24:26000 is its address.

What Rust version is recorded for RTS FIRE?

Rust network protocol 2633 and build 163794 on Linux: that is what RTS FIRE runs. The same protocol is required for joining, and Steam updates your game to it.

Counts

What does the population history show for RTS FIRE?

RTS FIRE is not responding at the latest refresh; the last record of it online is 42 days 3 hours ago.

What rank has been recorded for RTS FIRE?

RTS FIRE also measures #2,546 in Europe on the same seven-day player-hour count, at #15,496 globally and in the top – of ranked servers.

Wipe data

Which times and days are wipes plotted at on RTS FIRE?

Estimated from weekly: 7 days after its last wipe is when RTS FIRE's next wipe falls. On Wednesday 4 November at 16:29 UTC its next wipe is due. 43 days 2 hours ago the current world was made. Its tags give a wipe schedule of one wipe a week.

Map and rules

What settings and rules apply on RTS FIRE?

Gather rate for RTS FIRE: not stated in the name. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. It describes itself as vanilla, by which it means no changed rates, kits or rules: the game as Facepunch ships it. VAC is on: that is Valve's anti-cheat.

What is the map for RTS FIRE?

RTS FIRE runs a procedural map of size 3,600 with seed 1337, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

On Rust Graphs, which lists and filters contain RTS FIRE?

On Rust Graphs, RTS FIRE is placed in these lists: Europe servers, plotted and Modded Rust servers. On the server list, these filters bring it up: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Which meaning is attached to each tag on RTS FIRE?

gmvanilla (Game mode): Survival, vanilla style; mp100 (Max players): The slot count is 100; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): Your game must match protocol 2633 to join; cs163794 (Build): 163794 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^w (Weekly): Every week it wipes; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; EU (Europe): The server browser lists it under Europe are the tags RTS FIRE publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

By what method do you join RTS FIRE?

In Rust, press F1 and type client.connect 37.230.210.24:26000 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. https://hosting.alkad.org/ is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,^w,^v,EU,gmvanilla,cs163794,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp100
Max players The slot count is 100.
ts8
Group limit The team limit is 8, which is the game default.
v2633
Protocol Your game must match protocol 2633 to join.
cs163794
Build 163794 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Wipe schedule

^w
Weekly Every week it wipes.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded