DWG RG-S7230Server sheetchecked 8m ago
PrivatSSS
Online EU 37.27.227.189:28000 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 32% of all ranked servers, top 69% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
What uptime is recorded for PrivatSSS, and is it up?
At this moment PrivatSSS is online. Counted from its reported uptime, the last restart was about 5 days 8 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 21 October 2026 is when Rust Graphs first saw it.
What does the recorded performance of PrivatSSS show?
5 server fps on average over the last 48 hours, and never under 5. Counted at its highest: 85,005 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,903 MB. A climbing entity count and low fps are the source of what players feel as lag.
What location is recorded for PrivatSSS?
In Europe PrivatSSS lists itself, tagged EU. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 37.27.227.189:28000 is its address.
What Rust version is recorded for PrivatSSS?
Rust network protocol 2635 and build 168909 on Linux: that is what PrivatSSS runs. Steam updates your game, which must be on the same protocol for you to join.
Player data
How many players are plotted on PrivatSSS?
Current player count on PrivatSSS: 0, of 50 slots. Averaged across seven days, the player count is 0, with a peak of 1.
What rank has been recorded for PrivatSSS?
The same seven-day player-hour count places PrivatSSS at #2,005 within Europe, #7,230 across all ranked servers and in the top 32% of them.
Wipe data
On PrivatSSS, when do wipes occur?
The estimate of PrivatSSS's next wipe is drawn from the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 17 days 8 hours ago. A wipe every month is the schedule its tags set out.
Rules and settings
Which rules and settings are recorded for PrivatSSS?
The name of PrivatSSS records no gather rate. The group limit is 8 players, the game's default. It runs the build & creative game mode, sandbox building, no gathering. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.
What is the map for PrivatSSS?
Size 3,700 with seed 1754161691: that is the procedural map PrivatSSS runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Lists and filters
Where does PrivatSSS appear among the Rust Graphs lists and filters?
On Rust Graphs, PrivatSSS is placed in these lists: Europe servers, plotted, Modded Rust servers and Rust build servers, plotted live. These filters on the server list return it: Region: Europe; Type: Modded; Server tag: Monthly ^m, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
On PrivatSSS, what is meant by each tag?
Tags published by PrivatSSS, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^k (Build server): Design and practise bases here; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; EU (Europe): In the server browser it appears under Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
What is the way to connect to PrivatSSS?
Connect with client.connect 37.27.227.189:28000: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp50,ptrak,$r?,v2635,^m,^k,EU,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Gameplay
^k
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
