StatusLive Servers online11,630 Players38,873 Populated2,981 Wiped · 3 h103 Interval5 min Date28 OCT 2026

DWG RG-S12213Server sheetchecked 22d ago

nameserver

Offline 37.29.40.0:28015 checked 22d ago

Connect
Players now 2/ 15 13% full
7-day average0peak –
Rank#12,213top 54%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on nameserver
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct5 Oct7 Oct10 Oct12 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 36 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 06:22 UTC26d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 535 on average
325 / 300
02
Rustoria.co - EU MainEU · groups of 16+ · weekly · 320 on average
22 / 250
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 319 on average
19 / 250
04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
201 / 200
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 277 on average
97 / 200
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 265 on average
30 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is nameserver online, and what uptime has been recorded?

The current state of nameserver is offline, with the last sighting 22 days 17 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 30 September 2026.

What location is recorded for nameserver?

A region is not published by nameserver. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 37.29.40.0:28015.

What Rust version is recorded for nameserver?

The platform is Windows and the version is Rust network protocol 2634 and build 166494 on nameserver. The same protocol is required for joining, and Steam updates your game to it.

Counts

How many players are plotted on nameserver?

No response from nameserver; the server was last seen 22 days 17 hours ago.

What rank has been recorded for nameserver?

Player hours over seven days place nameserver at #12,213, within the top 54% of ranked servers.

Wipe times

On nameserver, what does the data show for wipe day?

An average of 2 players was recorded at the busiest point of its recent wipes. 36 hours after the latest wipe, the crowd peaked.

What wipe schedule has been recorded for nameserver?

The record of nameserver's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 26 days ago the current world was made.

Settings

Which settings does nameserver run, and what rules?

No gather rate is stated in the name of nameserver. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The server browser lists it under Community. VAC is on: that is Valve's anti-cheat.

Which map has nameserver loaded?

nameserver runs a procedural map, which the game generates.

Filters

Where does nameserver appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry nameserver are: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On nameserver, what is meant by each tag?

The game's server browser reads these tags from nameserver: gmrust (Game mode): Survival in standard Rust style; mp15 (Max players): Slots: 15; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Join only if your game is on protocol 2634; cs166494 (Build): 166494 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

What is the way to connect to nameserver?

Connect with client.connect 37.29.40.0:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp15,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp15
Max players Slots: 15.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol Join only if your game is on protocol 2634.
cs166494
Build 166494 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded