StatusLive Servers online11,849 Players82,249 Populated3,916 Wiped · 3 h168 Interval5 min Date27 OCT 2026

DWG RG-S15969Server sheetchecked 21d ago

nameserver

Offline 37.29.88.3:28015 checked 21d ago

Connect
Players now 0/ 15 0% full
7-day average0peak –
Rank#15,969top 71%
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on nameserver
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep27 Sep30 Sep6 Oct9 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 30 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 06:22 UTC25d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 508 on average
710 / 750
02
Rustoria.co - EU MainEU · groups of 16+ · weekly · 343 on average
58 / 250
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 339 on average
99 / 250
04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 315 on average
403 / 450
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 280 on average
217 / 250
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 260 on average
181 / 250
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for nameserver, and is it up?

The current state of nameserver is offline, with the last sighting 21 days 11 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 23 September 2026.

What location is recorded for nameserver?

No region is published by nameserver. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 37.29.88.3:28015 is its address.

On which Rust version is nameserver running?

On Windows, nameserver runs Rust network protocol 2634 and build 166494. To join, your game must be on the same protocol; Steam handles the update.

Counts

How many players are plotted on nameserver?

nameserver is not responding at the latest refresh; the last record of it online is 21 days 11 hours ago.

In the rankings, which position does nameserver hold?

Within the top 71% of all ranked servers: nameserver at #15,969 for player hours, seven days recorded.

Schedules

On nameserver, what does the data show for wipe day?

An average of 1 players was recorded at the busiest point of its recent wipes. At 30 hours after the latest wipe the crowd was at its peak.

Which times and days are wipes plotted at on nameserver?

nameserver's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 25 days 14 hours ago.

Map and rules

Which rules and settings are recorded for nameserver?

The name of nameserver records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. It appears under Community in the server browser. VAC is on: that is Valve's anti-cheat.

What is the map for nameserver?

A procedural map, generated by the game, is what nameserver runs.

Tags

Where does nameserver appear among the Rust Graphs lists and filters?

These Rust Graphs lists include nameserver: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on nameserver?

gmrust (Game mode): Standard survival, as Rust plays; mp15 (Max players): 15 player slots; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Join only if your game is on protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set are the tags nameserver publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

By what method do you join nameserver?

In Rust, press F1 and type client.connect 37.29.88.3:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp15,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp15
Max players 15 player slots.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol Join only if your game is on protocol 2634.
cs166494
Build The game build is 166494.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded