StatusLive Servers online11,642 Players38,888 Populated2,942 Wiped · 3 h71 Interval5 min Date28 OCT 2026

DWG RG-S15221Server sheetchecked 7h ago

delegacy test

Offline 37.45.217.145:28015 checked 7h ago

Connect
Players now 0/ 10 0% full
7-day average0peak 1
Rank#15,221top 68%
Last wipe1d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeakWipe
00.250.50.75119:0018:0019:00Wiped Mon 26 Oct, 19:14 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on delegacy test
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 530 on average
237 / 300
02
Rustoria.co - EU MainEU · groups of 16+ · weekly · 329 on average
16 / 250
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 327 on average
30 / 250
04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
117 / 200
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average
47 / 200
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average
52 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is delegacy test, and is it online now?

delegacy test is offline at this moment; 7 hours ago is when it was last seen. 2 of 24 hours up over the last 1 full day, which is 8% of the time. On 26 October 2026 is when Rust Graphs first saw it.

In which location is delegacy test hosted?

A region is not published by delegacy test. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 37.45.217.145:28015.

On which Rust version is delegacy test running?

Rust network protocol 2635 and build 168909 on Windows: that is what delegacy test runs. The same protocol is required for joining, and Steam updates your game to it.

Player data

What does the population history show for delegacy test?

delegacy test is not responding at the latest refresh; the last record of it online is 7 hours ago. The seven-day mean is 0 players; the peak over the same period is 1. Over the last 48 hours the busiest hour was 19:00 UTC, at an average of 0 players.

Against other Rust servers, where is delegacy test placed?

Within the top 68% of all ranked servers: delegacy test at #15,221 for player hours, seven days recorded.

Schedules

On delegacy test, when do wipes occur?

delegacy test's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 31 hours ago.

Rules and settings

Which settings does delegacy test run, and what rules?

Gather rate for delegacy test: not stated in the name. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.

Which map has delegacy test loaded?

A procedural map, generated by the game, is what delegacy test runs.

Tags

On Rust Graphs, which lists and filters contain delegacy test?

These Rust Graphs lists include delegacy test: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Which meaning is attached to each tag on delegacy test?

The game's server browser reads these tags from delegacy test: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

By what method do you join delegacy test?

In Rust, press F1 and type client.connect 37.45.217.145:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players The slot count is 10.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded