StatusLive Servers online11,748 Players75,412 Populated3,731 Wiped · 3 h135 Interval5 min Date28 OCT 2026

DWG RG-S15946Server sheetchecked 22d ago

FPV TEST SERVER

Offline 37.49.225.193:28015 checked 22d ago

Connect
Players now 0/ 2 0% full
7-day average0peak –
Rank#15,946top 71%
Last wipe26d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on FPV TEST SERVER
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct3 Oct6 Oct8 Oct11 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctFri 2 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 22 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 18:31 UTC24d ago 2 – running 1
Fri 2 Oct, 07:54 UTC26d ago 1 – 1.4 days 0
Thu 1 Oct, 16:17 UTC26d ago 1 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 543 on average
679 / 725
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
429 / 475
03
Rustoria.co - EU MainEU · groups of 16+ · weekly · 308 on average
40 / 250
04
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 308 on average
52 / 250
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 268 on average
228 / 250
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 266 on average
134 / 175
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is FPV TEST SERVER online, and what uptime has been recorded?

The current state of FPV TEST SERVER is offline, with the last sighting 22 days 6 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 1 October 2026 is when Rust Graphs first saw it.

In which location is FPV TEST SERVER hosted?

There is no region published by FPV TEST SERVER. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 37.49.225.193:28015.

What Rust version is recorded for FPV TEST SERVER?

On Windows, FPV TEST SERVER runs Rust network protocol 2634 and build 166586. The same protocol is required for joining, and Steam updates your game to it.

Player data

What does the population history show for FPV TEST SERVER?

No response from FPV TEST SERVER; the server was last seen 22 days 6 hours ago.

What rank has been recorded for FPV TEST SERVER?

Within the top 71% of all ranked servers: FPV TEST SERVER at #15,946 for player hours, seven days recorded.

Wipe data

On FPV TEST SERVER, what does the data show for wipe day?

At their busiest, its recent wipes drew 1 players on average. At 22 hours after the latest wipe the crowd was at its peak.

Which times and days are wipes plotted at on FPV TEST SERVER?

No next wipe can be predicted for FPV TEST SERVER: its wipes fall at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 26 days 5 hours ago the current world was made.

Rules and settings

Which settings does FPV TEST SERVER run, and what rules?

No gather rate is stated in the name of FPV TEST SERVER. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. It appears under Community in the server browser. VAC is off: that is Valve's anti-cheat.

On which map is FPV TEST SERVER played?

A procedural map, generated by the game, is what FPV TEST SERVER runs.

Filters

On Rust Graphs, which lists and filters contain FPV TEST SERVER?

These Rust Graphs lists include FPV TEST SERVER: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On FPV TEST SERVER, what is meant by each tag?

The game's server browser reads these tags from FPV TEST SERVER: gmrust (Game mode): Standard survival, as Rust plays; mp2 (Max players): Slots: 2; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Your game must match protocol 2634 to join; cs166586 (Build): The game build is 166586; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

What is the way to connect to FPV TEST SERVER?

In Rust, press F1 and type client.connect 37.49.225.193:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs166586,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp2
Max players Slots: 2.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol Your game must match protocol 2634 to join.
cs166586
Build The game build is 166586.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded