StatusLive Servers online11,632 Players38,138 Populated2,969 Wiped · 3 h105 Interval5 min Date28 OCT 2026

DWG RG-S15412Server sheetchecked 38d ago

RustFightScenario dev

Offline 37.65.175.124:28015 checked 38d ago

Connect
Players now 0/ 4 0% full
7-day average0peak –
Rank#15,412no region published
Last wipe53d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on RustFightScenario dev
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep
Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03
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04
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05
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is RustFightScenario dev, and is it online now?

RustFightScenario dev is offline at this moment; 38 days 17 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 19 September 2026.

What location is recorded for RustFightScenario dev?

No region is published by RustFightScenario dev. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 37.65.175.124:28015 is its address.

What Rust version is recorded for RustFightScenario dev?

The platform is Windows and the version is Rust network protocol 2633 and build 163207 on RustFightScenario dev. Steam updates your game, which must be on the same protocol for you to join.

Population

What does the population history show for RustFightScenario dev?

No response from RustFightScenario dev; the server was last seen 38 days 17 hours ago.

What rank has been recorded for RustFightScenario dev?

Over the last seven days, RustFightScenario dev records #15,412 for player hours: the top – of all ranked servers.

Wipe times

On RustFightScenario dev, when do wipes occur?

Too few wipes are on record for RustFightScenario dev to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 53 days 5 hours ago the current world was made.

Settings

Which settings does RustFightScenario dev run, and what rules?

Gather rate for RustFightScenario dev: not stated in the name. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is on.

What is the map for RustFightScenario dev?

RustFightScenario dev runs a procedural map, which the game generates.

Lists and filters

On Rust Graphs, which lists and filters contain RustFightScenario dev?

These Rust Graphs lists include RustFightScenario dev: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on RustFightScenario dev?

gmrust (Game mode): Standard survival, as Rust plays; mp4 (Max players): The slot count is 4; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): Join only if your game is on protocol 2633; cs163207 (Build): The game build is 163207; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty are the tags RustFightScenario dev publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

By what method do you join RustFightScenario dev?

Connect with client.connect 37.65.175.124:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp4,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp4
Max players The slot count is 4.
ts8
Group limit The default team size of 8 applies.
v2633
Protocol Join only if your game is on protocol 2633.
cs163207
Build The game build is 163207.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded