DWG RG-S12162Server sheetchecked 9m ago
testing
Online 38.130.121.58:28055 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 55% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 21:35 UTC3h ago | – | – | running | 0 |
| Sun 11 Oct, 12:33 UTC18d ago | 1 | halved by day 2 | 18.4 days | 0 |
| Sat 10 Oct, 15:45 UTC19d ago | 1 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
What uptime is recorded for testing, and is it up?
Right now, testing is recorded as online. 73 of 168 hours up over the last 7 full days, which is 43% of the time. On 10 October 2026 is when Rust Graphs first saw it.
In which location is testing hosted?
A region is not published by testing. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 38.130.121.58:28055.
On which Rust version is testing running?
On Windows, testing runs Rust network protocol 2636 and build 169702. Steam updates your game, which must be on the same protocol for you to join.
Population
How many players are plotted on testing?
0 of 10 slots on testing are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 1. The 48-hour peak falls at 21:00 UTC, averaging 1 players.
In the rankings, which position does testing hold?
Within the top 55% of all ranked servers: testing at #12,162 for player hours, seven days recorded.
Wipe times
On testing, what does the data show for wipe day?
The recent wipes averaged a busiest count of 1 players. At 0 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 2.
On testing, when do wipes occur?
testing wipes at times that follow no pattern, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 3 hours ago.
Settings
Which rules and settings are recorded for testing?
No gather rate is stated in the name of testing. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. It appears under Community in the server browser. VAC is on: that is Valve's anti-cheat.
What is the map for testing?
testing runs a procedural map, which the game generates.
Filters
On Rust Graphs, which lists and filters contain testing?
The Rust Graphs lists that carry testing are: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
Which meaning is attached to each tag on testing?
gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): 10 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2636 (Protocol): Your game must match protocol 2636 to join; cs169702 (Build): The game build is 169702; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty are the tags testing publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
How is testing joined?
Enter client.connect 38.130.121.58:28055 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2636,gmvanilla,cs169702,ts8
Game
gmvanilla
mp10
ts8
v2636
cs169702
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.