StatusLive Servers online11,745 Players55,760 Populated3,187 Wiped · 3 h129 Interval5 min Date30 OCT 2026

DWG RG-S11037Server sheetchecked 1d ago

Cross-Eyed Squiggy's x20

Offline 38.31.74.223:28015 checked 1d ago

20x quad weekly wipes moddedoxidepvesoftcore
Connect
Players now 0/ 100 0% full
7-day average0peak 1
Rank#11,037top 50%
Last wipe8d agoweekly schedule
Next wipe6d 17hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Cross-Eyed Squiggy's x20
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct16 Oct20 Oct23 Oct27 Oct30 Oct

Top 50% of all ranked servers, and #530 of the quad servers (top 64%). Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 17h. The force wipe · high confidence

usual gap4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 4

Coming wipes

  1. 6d 17hThu 5 Nov, 19:00 UTCFW
  2. 12d 22hThu 12 Nov, 00:18 UTC
  3. 19d 22hThu 19 Nov, 00:18 UTC
  4. 26d 22hThu 26 Nov, 00:18 UTC
  5. 34d 17hThu 3 Dec, 19:00 UTCFW
  6. 40d 22hThu 10 Dec, 00:18 UTC

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctWed 14 Oct
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 00:18 UTC8d ago 1 – running 0
Thu 15 Oct, 20:04 UTC14d ago 1 halved by day 4 6.2 days 0
Wed 14 Oct, 00:07 UTC16d ago 2 – 1.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Old Fckers..... 5x PVE Server Kits || Shop | Skill Tree | EveNA · quad · 5x · weekly · 2 on average
5 / 50
02
Bates Legend -True PVE-Map Wipe 10/15-Relaxed Vanilla.NA · quad · monthly · 2 on average
3 / 50
03
Rust your Soul|PvE|x2|Z's|R.Bases|TP|Plugins+++|NoVIP|Much moreEU · quad · 2x · monthly · 2 on average
0 / 666
04 2 / 50
05
Casual PVE Svenska KrigareEU · quad · 2 on average
2 / 20
06
Noob Friendly PVE ServerEU · quad · monthly · 1 on average
0 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is Cross-Eyed Squiggy's x20, and is it online now?

The current state of Cross-Eyed Squiggy's x20 is offline, with the last sighting 47 hours ago. About 2 hours ago is when it last restarted, measured from the uptime it reports. 36 of 168 hours up over the last 7 full days, which is 21% of the time. First seen by Rust Graphs on 13 October 2026.

Is Cross-Eyed Squiggy's x20 stable in the figures recorded?

55 server fps on average over the last 48 hours, and never under 55. Counted at its highest: 76,757 entities, buildings, deployables and the rest of the world included. 1,876 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for Cross-Eyed Squiggy's x20?

No region is published by Cross-Eyed Squiggy's x20. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 38.31.74.223:28015 is its address.

What Rust version is recorded for Cross-Eyed Squiggy's x20?

On Windows, Cross-Eyed Squiggy's x20 runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.

Population

How many players are plotted on Cross-Eyed Squiggy's x20?

Cross-Eyed Squiggy's x20 is not responding at the latest refresh; the last record of it online is 47 hours ago. The seven-day mean is 0 players; the peak over the same period is 1.

What rank has been recorded for Cross-Eyed Squiggy's x20?

Player hours over seven days place Cross-Eyed Squiggy's x20 at #11,037, within the top 50% of ranked servers. #530 against other quad servers.

Wipe data

What happens on Cross-Eyed Squiggy's x20 on the day of a wipe?

At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 4.

What wipe schedule has been recorded for Cross-Eyed Squiggy's x20?

Too few of Cross-Eyed Squiggy's x20's wipes are on record for its schedule to be confirmed, so its tag is followed for the prediction. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The current world has been in use since 8 days 1 hours ago. Its tags give a wipe schedule of one wipe a week.

Map and rules

Which rules and settings are recorded for Cross-Eyed Squiggy's x20?

The name records 20x gather for Cross-Eyed Squiggy's x20. 4 players per group at most (quad). It runs the softcore game mode, The easier mode from Facepunch keeps part of your loot. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

What is the map for Cross-Eyed Squiggy's x20?

Size 3,500 with seed 352165132: that is the procedural map Cross-Eyed Squiggy's x20 runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

Where does Cross-Eyed Squiggy's x20 appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Cross-Eyed Squiggy's x20: Rust servers above 10x gather rate, Modded Rust servers and PvE Rust servers, plotted. These filters on the server list return it: Type: Modded; Game mode: PvE and Softcore; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last 2 weeks; Gather rate: More than 10x.

Which meaning is attached to each tag on Cross-Eyed Squiggy's x20?

gmsoftcore (Game mode): An easier ruleset: softcore; mp100 (Max players): The slot count is 100; ts4 (Group limit): Teams hold no more than 4; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^w (Weekly): The wipe cycle is one week; ^p (PvE): The world is the danger; players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags Cross-Eyed Squiggy's x20 publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

How is Cross-Eyed Squiggy's x20 joined?

Enter client.connect 38.31.74.223:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^w,^p,gmsoftcore,cs168909,ts4,^o^z

Game

gmsoftcore
Game mode An easier ruleset: softcore.
mp100
Max players The slot count is 100.
ts4
Group limit Teams hold no more than 4.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Wipe schedule

^w
Weekly The wipe cycle is one week.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded