DWG RG-S0621Server sheetchecked 9m ago
[EU] Facepunch 1
Online 4.182.220.38:27014 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 3% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 70, 3 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 02:58 UTC14h ago | – | – | running | 40 |
| Sun 25 Oct, 02:22 UTC2d ago | 70 | held half | 2 days | 44 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
Is [EU] Facepunch 1 online, and what uptime has been recorded?
[EU] Facepunch 1 is up at this moment. About 13 hours ago is when it last restarted, measured from the uptime it reports. 48 of 48 hours up over the last 2 full days, which is 100% of the time. On 24 October 2026 is when Rust Graphs first saw it.
What does the recorded performance of [EU] Facepunch 1 show?
Average server fps over the last 48 hours is 200; the lowest was 200. Counted at its highest: 39,576 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 1,997 MB. Players feel low fps and a climbing entity count as lag.
What location is recorded for [EU] Facepunch 1?
Europe is where the name of [EU] Facepunch 1 points, with no region tag published. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 4.182.220.38:27014 is its address.
On which Rust version is [EU] Facepunch 1 running?
On Linux, [EU] Facepunch 1 runs Rust network protocol 2635. The same protocol is required for joining, and Steam updates your game to it.
Counts
What does the population history show for [EU] Facepunch 1?
At the last refresh, [EU] Facepunch 1 recorded 59 players across 100 slots. The seven-day mean is 55 players; the peak over the same period is 70. Over the last 48 hours the busiest hour was 19:00 UTC, at an average of 60 players.
What rank has been recorded for [EU] Facepunch 1?
Over the last seven days, [EU] Facepunch 1 records #621 for player hours: the top 3% of all ranked servers.
Schedules
What is recorded on [EU] Facepunch 1 on wipe day?
The recent wipes averaged a busiest count of 70 players. At 3 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 100% of its recent wipes.
What wipe schedule has been recorded for [EU] Facepunch 1?
[EU] Facepunch 1's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 14 hours ago.
Map and rules
Which settings does [EU] Facepunch 1 run, and what rules?
No gather rate is stated in the name of [EU] Facepunch 1. The group limit is not published. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.
What is the map for [EU] Facepunch 1?
Size 4,500 with seed 417951: that is the procedural map [EU] Facepunch 1 runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Lists and filters
On Rust Graphs, which lists and filters contain [EU] Facepunch 1?
These Rust Graphs lists include [EU] Facepunch 1: Europe servers, plotted and Rust community servers, plotted. On the server list, these filters bring it up: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last 24 hours; Players now: At least 50; Average players: 50+ on average.
On [EU] Facepunch 1, what is meant by each tag?
The game's server browser reads these tags from [EU] Facepunch 1: gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): 100 player slots; v2635 (Protocol): Your game must match protocol 2635 to join; ptrak (Networking): The network layer is RakNet, the game's standard; monthly (Monthly): Monthly wipes, on Facepunch's force wipe; vanilla (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; tutorial (Tutorial on): New players start here with the tutorial from Facepunch; official (Custom tag): The owner or a plugin set this tag; it is not standard Rust; h9c346d7d (Custom tag): The owner or a plugin set this tag; it is not standard Rust; stok (Custom tag): The owner or a plugin set this tag; it is not standard Rust. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
By what method do you join [EU] Facepunch 1?
In Rust, press F1 and type client.connect 4.182.220.38:27014 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp100,ptrak,v2635,monthly,official,tutorial,vanilla,h9c346d7d,stok,gmrust
Game
gmrust
mp100
v2635
ptrak
Wipe schedule
monthly
Difficulty
vanilla
Gameplay
tutorial
Other
official
h9c346d7d
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
