StatusLive Servers online11,884 Players96,402 Populated4,092 Wiped · 3 h165 Interval5 min Date27 OCT 2026

DWG RG-S0621Server sheetchecked 9m ago

[EU] Facepunch 1

Online 4.182.220.38:27014 checked 9m ago

Connect
Players now 59/ 100 59% full
7-day average55peak 70
Rank#621top 3%
Last wipe14h agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeakWipe
02040608018:0003:0012:0022:0007:0016:00Wiped Tue 27 Oct, 02:58 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on [EU] Facepunch 1
Fig. 2

Server performance

Server fpsWipe
05010015020018:0003:0012:0022:0007:0016:00Wiped Tue 27 Oct, 02:58 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k24 Oct25 Oct26 Oct27 Oct

Top 3% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap2 daysbetween real wipes
wipe-day peak70players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

020406080+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 70, 3 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 02:58 UTC14h ago – – running 40
Sun 25 Oct, 02:22 UTC2d ago 70 held half 2 days 44

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 499 on average
813 / 850
02
Rustoria.co - EU MainEU · groups of 16+ · weekly · 349 on average
59 / 250
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 343 on average
118 / 250
04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 313 on average
532 / 575
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 282 on average
319 / 350
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 257 on average
218 / 325
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is [EU] Facepunch 1 online, and what uptime has been recorded?

[EU] Facepunch 1 is up at this moment. About 13 hours ago is when it last restarted, measured from the uptime it reports. 48 of 48 hours up over the last 2 full days, which is 100% of the time. On 24 October 2026 is when Rust Graphs first saw it.

What does the recorded performance of [EU] Facepunch 1 show?

Average server fps over the last 48 hours is 200; the lowest was 200. Counted at its highest: 39,576 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 1,997 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for [EU] Facepunch 1?

Europe is where the name of [EU] Facepunch 1 points, with no region tag published. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 4.182.220.38:27014 is its address.

On which Rust version is [EU] Facepunch 1 running?

On Linux, [EU] Facepunch 1 runs Rust network protocol 2635. The same protocol is required for joining, and Steam updates your game to it.

Counts

What does the population history show for [EU] Facepunch 1?

At the last refresh, [EU] Facepunch 1 recorded 59 players across 100 slots. The seven-day mean is 55 players; the peak over the same period is 70. Over the last 48 hours the busiest hour was 19:00 UTC, at an average of 60 players.

What rank has been recorded for [EU] Facepunch 1?

Over the last seven days, [EU] Facepunch 1 records #621 for player hours: the top 3% of all ranked servers.

Schedules

What is recorded on [EU] Facepunch 1 on wipe day?

The recent wipes averaged a busiest count of 70 players. At 3 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 100% of its recent wipes.

What wipe schedule has been recorded for [EU] Facepunch 1?

[EU] Facepunch 1's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 14 hours ago.

Map and rules

Which settings does [EU] Facepunch 1 run, and what rules?

No gather rate is stated in the name of [EU] Facepunch 1. The group limit is not published. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.

What is the map for [EU] Facepunch 1?

Size 4,500 with seed 417951: that is the procedural map [EU] Facepunch 1 runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

On Rust Graphs, which lists and filters contain [EU] Facepunch 1?

These Rust Graphs lists include [EU] Facepunch 1: Europe servers, plotted and Rust community servers, plotted. On the server list, these filters bring it up: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last 24 hours; Players now: At least 50; Average players: 50+ on average.

On [EU] Facepunch 1, what is meant by each tag?

The game's server browser reads these tags from [EU] Facepunch 1: gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): 100 player slots; v2635 (Protocol): Your game must match protocol 2635 to join; ptrak (Networking): The network layer is RakNet, the game's standard; monthly (Monthly): Monthly wipes, on Facepunch's force wipe; vanilla (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; tutorial (Tutorial on): New players start here with the tutorial from Facepunch; official (Custom tag): The owner or a plugin set this tag; it is not standard Rust; h9c346d7d (Custom tag): The owner or a plugin set this tag; it is not standard Rust; stok (Custom tag): The owner or a plugin set this tag; it is not standard Rust. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

By what method do you join [EU] Facepunch 1?

In Rust, press F1 and type client.connect 4.182.220.38:27014 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,v2635,monthly,official,tutorial,vanilla,h9c346d7d,stok,gmrust

Game

gmrust
Game mode Standard survival, as Rust plays.
mp100
Max players 100 player slots.
v2635
Protocol Your game must match protocol 2635 to join.
ptrak
Networking The network layer is RakNet, the game's standard.

Wipe schedule

monthly
Monthly Monthly wipes, on Facepunch's force wipe.

Difficulty

vanilla
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Gameplay

tutorial
Tutorial on New players start here with the tutorial from Facepunch.

Other

official
Custom tag The owner or a plugin set this tag; it is not standard Rust.
h9c346d7d
Custom tag The owner or a plugin set this tag; it is not standard Rust.
stok
Custom tag The owner or a plugin set this tag; it is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded