StatusLive Servers online11,849 Players73,470 Populated3,705 Wiped · 3 h219 Interval5 min Date29 OCT 2026

DWG RG-S0469Server sheetchecked 7m ago

Rusty Moose |EU Biweekly|

Online 4.182.220.38:27034 checked 7m ago

Connect
Players now 66/ 100 66% full
7-day average55peak 70
Rank#469top 2%
Last wipe20h agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeakWipe
02040608014:0023:0008:0017:0003:0012:00Wiped Wed 28 Oct, 17:07 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on Rusty Moose |EU Biweekly|
Fig. 2

Server performance

Server fpsWipe
05010015020014:0023:0008:0017:0003:0012:00Wiped Wed 28 Oct, 17:07 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 2% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.3 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak70players, last three wipes

The first 48 hours of its last wipes

Mon 26 OctMon 26 OctSun 25 Oct
020406080+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 70, 8 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 17:07 UTC20h ago – – running 42
Mon 26 Oct, 23:58 UTC2d ago 70 – 1.7 days 66
Mon 26 Oct, 13:10 UTC3d ago 70 – 0.5 days 64
Sun 25 Oct, 05:22 UTC4d ago 70 – 1.3 days 40

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 513 on average
533 / 550
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
417 / 450
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
74 / 250
04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average
68 / 250
05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average
55 / 100
06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 238 on average
183 / 200
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is Rusty Moose |EU Biweekly| online, and what uptime has been recorded?

Right now, Rusty Moose |EU Biweekly| is recorded as online. About 18 hours ago is when it last restarted, measured from the uptime it reports. 95 of 96 hours up over the last 4 full days, which is 99% of the time. First seen by Rust Graphs on 24 October 2026.

What does the recorded performance of Rusty Moose |EU Biweekly| show?

200 server fps on average over the last 48 hours, and never under 200. Counted at its highest: 39,468 entities, buildings, deployables and the rest of the world included. 1,998 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.

In which location is Rusty Moose |EU Biweekly| hosted?

Its name points to Europe, though Rusty Moose |EU Biweekly| publishes no region tag. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 4.182.220.38:27034.

On which Rust version is Rusty Moose |EU Biweekly| running?

Rust network protocol 2635 on Linux: that is what Rusty Moose |EU Biweekly| runs. The same protocol is required for joining, and Steam updates your game to it.

Player data

What does the population history show for Rusty Moose |EU Biweekly|?

At the last refresh, Rusty Moose |EU Biweekly| recorded 66 players across 100 slots. Averaged across seven days, the player count is 55, with a peak of 70. The 48-hour peak falls at 05:00 UTC, averaging 60 players.

In the rankings, which position does Rusty Moose |EU Biweekly| hold?

Over the last seven days, Rusty Moose |EU Biweekly| records #469 for player hours: the top 2% of all ranked servers.

Schedules

On Rusty Moose |EU Biweekly|, what does the data show for wipe day?

At their busiest, its recent wipes drew 70 players on average. 8 hours after the latest wipe, the crowd peaked.

What wipe schedule has been recorded for Rusty Moose |EU Biweekly|?

No next wipe can be predicted for Rusty Moose |EU Biweekly|: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 20 hours ago.

Rules and settings

Which settings does Rusty Moose |EU Biweekly| run, and what rules?

Gather rate for Rusty Moose |EU Biweekly|: not stated in the name. No group limit is published. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.

Which map has Rusty Moose |EU Biweekly| loaded?

Rusty Moose |EU Biweekly| runs a procedural map of size 4,500 with seed 483316, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

Where does Rusty Moose |EU Biweekly| appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Rusty Moose |EU Biweekly| are: Europe servers, plotted and Rust community servers, plotted. On the server list, these filters bring it up: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last 24 hours; Players now: At least 50; Average players: 50+ on average.

Which meaning is attached to each tag on Rusty Moose |EU Biweekly|?

The game's server browser reads these tags from Rusty Moose |EU Biweekly|: gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): The slot count is 100; v2635 (Protocol): To join, your game must be on protocol 2635; ptrak (Networking): The network layer is RakNet, the game's standard; vanilla (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped; everytwoweeks (Custom tag): A non-standard tag, set by the owner or a plugin; official (Custom tag): A non-standard tag, set by the owner or a plugin; hef21dd63 (Custom tag): A non-standard tag, set by the owner or a plugin; stok (Custom tag): A non-standard tag, set by the owner or a plugin. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

How is Rusty Moose |EU Biweekly| joined?

Enter client.connect 4.182.220.38:27034 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. https://moose.gg is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,v2635,everytwoweeks,official,vanilla,hef21dd63,stok,gmrust

Game

gmrust
Game mode Survival in standard Rust style.
mp100
Max players The slot count is 100.
v2635
Protocol To join, your game must be on protocol 2635.
ptrak
Networking The network layer is RakNet, the game's standard.

Difficulty

vanilla
Vanilla Facepunch's game, unaltered: rates, kits and rules are as shipped.

Other

everytwoweeks
Custom tag A non-standard tag, set by the owner or a plugin.
official
Custom tag A non-standard tag, set by the owner or a plugin.
hef21dd63
Custom tag A non-standard tag, set by the owner or a plugin.
stok
Custom tag A non-standard tag, set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded