StatusLive Servers online11,795 Players71,386 Populated3,684 Wiped · 3 h118 Interval5 min Date28 OCT 2026

DWG RG-S15244Server sheetchecked 14d ago

OTCHO

Offline 41.109.200.68:28015 checked 14d ago

quad softcore
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,244top 71%
Last wipe25d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on OTCHO
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct14 Oct16 Oct17 Oct19 Oct20 Oct

Top 71% of all ranked servers, and #607 of the quad servers (top 76%). Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
[EA] Softcore 1quad · monthly · 67 on average
26 / 350
02
[US] Facepunch Softcore 2NA · quad · monthly · 60 on average
53 / 300
03
Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 35 on average
10 / 150
04
Rusty Sporks PvP | softcore / noob friendlyNA · quad · biweekly · 11 on average
6 / 100
05
[红牛五倍]10.28日|新档|开荒|激战|爽玩EA · quad · weekly · 9 on average
10 / 200
06
[红果十倍]10.29日|新档|开荒|激战|爽玩EA · quad · weekly · 8 on average
10 / 200
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is OTCHO, and is it online now?

OTCHO is offline at this moment; 14 days 22 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 13 October 2026.

What location is recorded for OTCHO?

There is no region published by OTCHO. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 41.109.200.68:28015.

On which Rust version is OTCHO running?

Rust network protocol 2634 and build 167584 on Linux: that is what OTCHO runs. To join, your game must be on the same protocol; Steam handles the update.

Player data

What does the population history show for OTCHO?

OTCHO is not responding at the latest refresh; the last record of it online is 14 days 22 hours ago.

Against other Rust servers, where is OTCHO placed?

Player hours over seven days place OTCHO at #15,244, within the top 71% of ranked servers. Ranked #607 among quad servers.

Schedules

What wipe schedule has been recorded for OTCHO?

Too few wipes are on record for OTCHO to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 25 days 10 hours ago the current world was made.

Map and rules

Which settings does OTCHO run, and what rules?

The name of OTCHO records no gather rate. Groups: 4 players maximum (quad). It runs the softcore game mode, The easier mode from Facepunch keeps part of your loot. PvP and raiding are on. The server browser lists it under Community. VAC is on: that is Valve's anti-cheat.

What is the map for OTCHO?

OTCHO runs a procedural map, which the game generates.

Filters

On Rust Graphs, which lists and filters contain OTCHO?

On Rust Graphs, OTCHO is placed in these lists: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.

On OTCHO, what is meant by each tag?

Tags published by OTCHO, and read by the game's server browser: gmsoftcore (Game mode): The ruleset is softcore, which is easier; mp50 (Max players): Slots: 50; ts4 (Group limit): The team limit is 4; v2634 (Protocol): Join only if your game is on protocol 2634; cs167584 (Build): 167584 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

What is the way to connect to OTCHO?

Enter client.connect 41.109.200.68:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmsoftcore,cs167584,ts4

Game

gmsoftcore
Game mode The ruleset is softcore, which is easier.
mp50
Max players Slots: 50.
ts4
Group limit The team limit is 4.
v2634
Protocol Join only if your game is on protocol 2634.
cs167584
Build 167584 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded