StatusLive Servers online11,817 Players84,577 Populated3,660 Wiped · 3 h389 Interval5 min Date29 OCT 2026

DWG RG-S15855Server sheetchecked 18d ago

OTCHO

Offline 41.109.222.200:28015 checked 18d ago

quad softcore
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,855top 72%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on OTCHO
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct12 Oct13 Oct15 Oct16 Oct18 Oct

Top 72% of all ranked servers, and #633 of the quad servers (top 77%). Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
[EA] Softcore 1quad · monthly · 66 on average
25 / 350
02
[US] Facepunch Softcore 2NA · quad · monthly · 59 on average
47 / 300
03
Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 33 on average
9 / 150
04
Rusty Sporks PvP | softcore / noob friendlyNA · quad · biweekly · 10 on average
4 / 100
05
[红牛五倍]10.29日|新档|开荒|激战|爽玩EA · quad · weekly · 9 on average
7 / 200
06
[红果十倍]10.30日|新档|开荒|激战|爽玩EA · quad · weekly · 9 on average
7 / 200
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is OTCHO, and is it online now?

OTCHO is offline at this moment; 18 days 19 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 10 October 2026.

What location is recorded for OTCHO?

No region is published by OTCHO. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 41.109.222.200:28015 is its address.

What Rust version is recorded for OTCHO?

On Linux, OTCHO runs Rust network protocol 2634 and build 167398. The same protocol is required for joining, and Steam updates your game to it.

Player data

What does the population history show for OTCHO?

No response from OTCHO; the server was last seen 18 days 19 hours ago.

Against other Rust servers, where is OTCHO placed?

Player hours over seven days place OTCHO at #15,855, within the top 72% of ranked servers. #633 against other quad servers.

Schedules

On OTCHO, when do wipes occur?

Too few wipes are on record for OTCHO to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 26 days 11 hours ago.

Settings

What settings and rules apply on OTCHO?

No gather rate is stated in the name of OTCHO. Groups: 4 players maximum (quad). softcore, Easier than standard, from Facepunch, and part of your loot is kept, is the game mode. Raiding and player combat are permitted. It appears under Community in the server browser. VAC is on: that is Valve's anti-cheat.

On which map is OTCHO played?

A procedural map, generated by the game, is what OTCHO runs.

Tags

On Rust Graphs, which lists and filters contain OTCHO?

These Rust Graphs lists include OTCHO: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.

On OTCHO, what is meant by each tag?

gmsoftcore (Game mode): The ruleset is softcore, which is easier; mp50 (Max players): 50 player slots; ts4 (Group limit): Teams hold no more than 4; v2634 (Protocol): Your game must match protocol 2634 to join; cs167398 (Build): Build: 167398; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty are the tags OTCHO publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

What is the way to connect to OTCHO?

Enter client.connect 41.109.222.200:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmsoftcore,cs167398,ts4

Game

gmsoftcore
Game mode The ruleset is softcore, which is easier.
mp50
Max players 50 player slots.
ts4
Group limit Teams hold no more than 4.
v2634
Protocol Your game must match protocol 2634 to join.
cs167398
Build Build: 167398.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded