StatusLive Servers online11,621 Players42,146 Populated2,930 Wiped · 3 h142 Interval5 min Date30 OCT 2026

DWG RG-S15090Server sheetchecked 13d ago

Rust Debug Compatibility Test

Offline 42.117.242.54:28025 checked 13d ago

Connect
Players now 0/ 5 0% full
7-day average0peak –
Rank#15,090top 70%
Last wipe13d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Rust Debug Compatibility Test
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct17 Oct19 Oct20 Oct22 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 467 on average
91 / 250
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 320 on average
109 / 200
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average
243 / 250
04
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 279 on average
9 / 100
05
Rustoria.co - EU MainEU · groups of 16+ · weekly · 265 on average
273 / 275
06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 260 on average
479 / 475
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for Rust Debug Compatibility Test, and is it up?

Last seen 13 days 13 hours ago; right now Rust Debug Compatibility Test is offline. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 16 October 2026 is when Rust Graphs first saw it.

In which location is Rust Debug Compatibility Test hosted?

A region code of au1 is published, but no region, by Rust Debug Compatibility Test. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 42.117.242.54:28025.

On which Rust version is Rust Debug Compatibility Test running?

Rust network protocol 2573 and build 110006 on Windows: that is what Rust Debug Compatibility Test runs. Steam updates your game, which must be on the same protocol for you to join.

Population

What player count is recorded on Rust Debug Compatibility Test?

Rust Debug Compatibility Test is not responding at the latest refresh; the last record of it online is 13 days 13 hours ago.

Against other Rust servers, where is Rust Debug Compatibility Test placed?

Within the top 70% of all ranked servers: Rust Debug Compatibility Test at #15,090 for player hours, seven days recorded.

Wipe data

What wipe schedule has been recorded for Rust Debug Compatibility Test?

Rust Debug Compatibility Test's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 13 days 13 hours ago.

Rules and settings

Which settings does Rust Debug Compatibility Test run, and what rules?

Gather rate for Rust Debug Compatibility Test: not stated in the name. No group limit is published. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.

What is the map for Rust Debug Compatibility Test?

A procedural map, generated by the game, is what Rust Debug Compatibility Test runs.

Lists and filters

On Rust Graphs, which lists and filters contain Rust Debug Compatibility Test?

The Rust Graphs lists that carry Rust Debug Compatibility Test are: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last 2 weeks.

On Rust Debug Compatibility Test, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp5 (Max players): The slot count is 5; v2573 (Protocol): Your game must match protocol 2573 to join; cs110006 (Build): 110006 is the game build; ptrak (Networking): Standard network layer: RakNet; $rau1 (Region code): Region code: au1 are the tags Rust Debug Compatibility Test publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

By what method do you join Rust Debug Compatibility Test?

In Rust, press F1 and type client.connect 42.117.242.54:28025 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp5,ptrak,$rau1,v2573,gmrust,cs110006

Game

gmrust
Game mode Standard survival, as Rust plays.
mp5
Max players The slot count is 5.
v2573
Protocol Your game must match protocol 2573 to join.
cs110006
Build 110006 is the game build.
ptrak
Networking Standard network layer: RakNet.
$rau1
Region code Region code: au1.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded