StatusLive Servers online11,632 Players43,996 Populated3,087 Wiped · 3 h95 Interval5 min Date28 OCT 2026

DWG RG-S4425Server sheetchecked 9m ago

REALITY1 RUBY | SOFTCORE | WEEKLY WIPE

Online 45.11.95.83:9999 checked 9m ago

biweekly wipes vanillaoxide
Connect
Players now 0/ 100 0% full
7-day average0peak 3
Rank#4,425top 20%
Last wipe4d agobiweekly schedule
Next wipe2d 9hFri 30 Oct, 17:22 UTC
Fig. 1

Players

AveragePeak
0123409:0018:0003:0012:0021:0006:00

Hourly average and peak, UTC.

Fig. 1Players on REALITY1 RUBY | SOFTCORE | WEEKLY WIPE
Fig. 2

Server performance

010020030040009:0018:0003:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

a steady gap

Next wipe Friday 30 October, 17:22 UTC, in 2d 9h. Every 7 days 5 hours · medium confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak3players, last three wipes
crowd held60%else halves by day 5.5

Coming wipes

  1. 2d 9hFri 30 Oct, 17:22 UTC
  2. 8d 10hThu 5 Nov, 19:00 UTCFW
  3. 9d 14hFri 6 Nov, 22:19 UTC
  4. 16d 19hSat 14 Nov, 03:15 UTC
  5. 24d 0hSat 21 Nov, 08:11 UTC
  6. 31d 5hSat 28 Nov, 13:08 UTC
  7. 36d 10hThu 3 Dec, 19:00 UTCFW
  8. 38d 9hSat 5 Dec, 18:04 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 12:26 UTC4d ago 2 – running 0
Fri 16 Oct, 07:29 UTC12d ago 2 held half 7.2 days 0
Fri 9 Oct, 14:02 UTC18d ago 4 halved by day 5 6.7 days 0
Fri 2 Oct, 07:20 UTC26d ago 3 halved by day 6 7.3 days 0
Fri 25 Sep, 08:30 UTC32d ago 3 held half 7 days 0
Fri 18 Sep, 09:49 UTC39d ago 2 held half 6.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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General notes

Quick answers

from the figures on this page

Recorded details

How reliable is REALITY1 RUBY | SOFTCORE | WEEKLY WIPE, and is it online now?

At this moment REALITY1 RUBY | SOFTCORE | WEEKLY WIPE is online. The uptime it reports puts the last restart at about 5 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. On 13 September 2026 is when Rust Graphs first saw it.

Is REALITY1 RUBY | SOFTCORE | WEEKLY WIPE stable in the figures recorded?

Average server fps over the last 48 hours is 173; the lowest was 147. Counted at its highest: 71,949 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 4,043 MB. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for REALITY1 RUBY | SOFTCORE | WEEKLY WIPE?

There is no region published by REALITY1 RUBY | SOFTCORE | WEEKLY WIPE. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 45.11.95.83:9999.

On which Rust version is REALITY1 RUBY | SOFTCORE | WEEKLY WIPE running?

On Windows, REALITY1 RUBY | SOFTCORE | WEEKLY WIPE runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.

Counts

How many players are plotted on REALITY1 RUBY | SOFTCORE | WEEKLY WIPE?

0 of 100 slots on REALITY1 RUBY | SOFTCORE | WEEKLY WIPE are taken at the latest refresh. Averaged across seven days, the player count is 0, with a peak of 3. Averaged over the last 48 hours, the player count is highest at 16:00 UTC: 2 players.

What rank has been recorded for REALITY1 RUBY | SOFTCORE | WEEKLY WIPE?

Player hours over seven days place REALITY1 RUBY | SOFTCORE | WEEKLY WIPE at #4,425, within the top 20% of ranked servers.

Wipe data

What is recorded on REALITY1 RUBY | SOFTCORE | WEEKLY WIPE on wipe day?

The recent wipes averaged a busiest count of 3 players. At 1 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 60% of its recent wipes. In the other cases the crowd was below half by day 5.5.

On REALITY1 RUBY | SOFTCORE | WEEKLY WIPE, when do wipes occur?

About every 7 days is how often REALITY1 RUBY | SOFTCORE | WEEKLY WIPE has wiped lately. Friday 30 October at 17:22 UTC is the date its next wipe is due. 4 days 19 hours ago the current world was made. A wipe schedule of one wipe every two weeks is listed in its tags.

Rules and settings

What settings and rules apply on REALITY1 RUBY | SOFTCORE | WEEKLY WIPE?

The name of REALITY1 RUBY | SOFTCORE | WEEKLY WIPE records no gather rate. The group limit is 10 players. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The server browser lists it under Community. Plugins run: Oxide. Vanilla is the label it uses: facepunch's game, unaltered: rates, kits and rules are as shipped. Anti-cheat: VAC, from Valve, is on.

On which map is REALITY1 RUBY | SOFTCORE | WEEKLY WIPE played?

Seed 80665133 and size 3,500 define the procedural map REALITY1 RUBY | SOFTCORE | WEEKLY WIPE generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

On Rust Graphs, which lists and filters contain REALITY1 RUBY | SOFTCORE | WEEKLY WIPE?

The Rust Graphs lists that carry REALITY1 RUBY | SOFTCORE | WEEKLY WIPE are: Rust community servers, plotted and Vanilla Rust servers. These filters on the server list return it: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.

Which meaning is attached to each tag on REALITY1 RUBY | SOFTCORE | WEEKLY WIPE?

Tags published by REALITY1 RUBY | SOFTCORE | WEEKLY WIPE, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): The slot count is 100; ts10 (Group limit): Team size is capped at 10; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped; ^o (Oxide): The plugin framework is Oxide (uMod). Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

How is REALITY1 RUBY | SOFTCORE | WEEKLY WIPE joined?

Enter client.connect 45.11.95.83:9999 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. https://discord.com/invite/g3Ju7DvZhF is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,^v,gmrust,cs168909,ts10,^o

Game

gmrust
Game mode Standard survival, as Rust plays.
mp100
Max players The slot count is 100.
ts10
Group limit Team size is capped at 10.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Difficulty

^v
Vanilla Facepunch's game, unaltered: rates, kits and rules are as shipped.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded