StatusLive Servers online11,650 Players32,278 Populated2,796 Wiped · 3 h79 Interval5 min Date29 OCT 2026

DWG RG-S7586Server sheetchecked 9m ago

testreality2

Online 45.11.95.88:11000 checked 9m ago

solo moddedoxide
Connect
Players now 0/ 5 0% full
7-day average0peak 1
Rank#7,586top 34%
Last wipe3d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
00.250.50.75105:0014:0023:0007:0016:0002:00

Hourly average and peak, UTC.

Fig. 1Players on testreality2
Fig. 2

Server performance

010020030040005:0014:0023:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep29 Sep9 Oct13 Oct25 Oct29 Oct

Top 34% of all ranked servers, and #170 of the solo servers (top 78%). Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap16 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sun 25 OctFri 9 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 13:10 UTC3d ago 1 – running 0
Fri 9 Oct, 13:50 UTC19d ago 0 – 16 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01 1 / 100
02 17 / 100
03
[LATAM] Estrella Solitaria SOLO ONLY | 26/10 WipeSA · solo · weekly · 11 on average
11 / 100
04
[GUA] MODDED 2Х | SOLO | EU | MAP WIPE 27.10EU · solo · weekly · 5 on average
1 / 200
05
404 RUST SOLO | ВС | ДЛЯ НОВИЧКОВ 25.10EU · solo · monthly · 5 on average
1 / 400
06
404 RUST SOLO | СБ | ДЛЯ НОВИЧКОВ 24.10EU · solo · monthly · 3 on average
2 / 400
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is testreality2 online, and what uptime has been recorded?

Right now, testreality2 is recorded as online. About 3 days 4 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 82 of 168 hours up, 49% of the time. The first sighting of it by Rust Graphs was on 25 September 2026.

What does the recorded performance of testreality2 show?

Average server fps over the last 48 hours is 237; the lowest was 236. Counted at its highest: 4,455 entities, buildings, deployables and the rest of the world included. 1,534 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

What location is recorded for testreality2?

A region is not published by testreality2. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 45.11.95.88:11000 is its address.

On which Rust version is testreality2 running?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on testreality2. The same protocol is required for joining, and Steam updates your game to it.

Player data

How many players are plotted on testreality2?

0 of 5 slots on testreality2 are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 1. Averaged over the last 48 hours, the player count is highest at 12:00 UTC: 1 players.

What rank has been recorded for testreality2?

Over the last seven days, testreality2 records #7,586 for player hours: the top 34% of all ranked servers. #170 against other solo servers.

Wipe data

What happens on testreality2 on the day of a wipe?

An average of 0 players was recorded at the busiest point of its recent wipes. 5 hours after the latest wipe, the crowd peaked.

On testreality2, when do wipes occur?

Too few wipes are on record for testreality2 to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 3 days 15 hours ago.

Map and rules

What settings and rules apply on testreality2?

Gather rate for testreality2: not stated in the name. Solo play only: teams are not allowed. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. VAC is off: that is Valve's anti-cheat.

What is the map for testreality2?

testreality2 runs a procedural map of size 1,000 with seed 1337, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The map is named as follows: Custom Map.

Lists and filters

On Rust Graphs, which lists and filters contain testreality2?

The Rust Graphs lists that carry testreality2 are: Modded Rust servers and Solo Rust servers: group limit 1. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Solo; Last wipe: In the last week.

On testreality2, what is meant by each tag?

Tags published by testreality2, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp5 (Max players): The slot count is 5; ts1 (Group limit): Teams hold no more than 1; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; oxidation (Custom tag): Set by the owner or a plugin, not by standard Rust. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

How is testreality2 joined?

Enter client.connect 45.11.95.88:11000 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts1,^o^z,oxidation

Game

gmrust
Game mode Survival in standard Rust style.
mp5
Max players The slot count is 5.
ts1
Group limit Teams hold no more than 1.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Other

oxidation
Custom tag Set by the owner or a plugin, not by standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded