DWG RG-S7586Server sheetchecked 9m ago
testreality2
Online 45.11.95.88:11000 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 34% of all ranked servers, and #170 of the solo servers (top 78%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 13:10 UTC3d ago | 1 | – | running | 0 |
| Fri 9 Oct, 13:50 UTC19d ago | 0 | – | 16 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is testreality2 online, and what uptime has been recorded?
Right now, testreality2 is recorded as online. About 3 days 4 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 82 of 168 hours up, 49% of the time. The first sighting of it by Rust Graphs was on 25 September 2026.
What does the recorded performance of testreality2 show?
Average server fps over the last 48 hours is 237; the lowest was 236. Counted at its highest: 4,455 entities, buildings, deployables and the rest of the world included. 1,534 MB is the memory peak. Players feel low fps and a climbing entity count as lag.
What location is recorded for testreality2?
A region is not published by testreality2. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 45.11.95.88:11000 is its address.
On which Rust version is testreality2 running?
The platform is Windows and the version is Rust network protocol 2635 and build 168909 on testreality2. The same protocol is required for joining, and Steam updates your game to it.
Player data
How many players are plotted on testreality2?
0 of 5 slots on testreality2 are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 1. Averaged over the last 48 hours, the player count is highest at 12:00 UTC: 1 players.
What rank has been recorded for testreality2?
Over the last seven days, testreality2 records #7,586 for player hours: the top 34% of all ranked servers. #170 against other solo servers.
Wipe data
What happens on testreality2 on the day of a wipe?
An average of 0 players was recorded at the busiest point of its recent wipes. 5 hours after the latest wipe, the crowd peaked.
On testreality2, when do wipes occur?
Too few wipes are on record for testreality2 to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 3 days 15 hours ago.
Map and rules
What settings and rules apply on testreality2?
Gather rate for testreality2: not stated in the name. Solo play only: teams are not allowed. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. VAC is off: that is Valve's anti-cheat.
What is the map for testreality2?
testreality2 runs a procedural map of size 1,000 with seed 1337, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The map is named as follows: Custom Map.
Lists and filters
On Rust Graphs, which lists and filters contain testreality2?
The Rust Graphs lists that carry testreality2 are: Modded Rust servers and Solo Rust servers: group limit 1. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Solo; Last wipe: In the last week.
On testreality2, what is meant by each tag?
Tags published by testreality2, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp5 (Max players): The slot count is 5; ts1 (Group limit): Teams hold no more than 1; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; oxidation (Custom tag): Set by the owner or a plugin, not by standard Rust. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
How to join
How is testreality2 joined?
Enter client.connect 45.11.95.88:11000 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts1,^o^z,oxidation
Game
gmrust
mp5
ts1
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Other
oxidation
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.