StatusLive Servers online11,744 Players73,772 Populated3,676 Wiped · 3 h137 Interval5 min Date28 OCT 2026

DWG RG-S15360Server sheetchecked 34d ago

Merch's test server

Offline 45.113.94.48:28015 checked 34d ago

quad moddedoxide
Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,360top 70%
Last wipe35d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Merch's test server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep27 Sep29 Sep1 Oct

Top 70% of all ranked servers, and #615 of the quad servers (top 76%). Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.1 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 23 SepTue 22 SepSun 20 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 23 Sep, 07:06 UTC35d ago 1 – running 1
Tue 22 Sep, 11:15 UTC36d ago 1 – 0.8 days 1
Sun 20 Sep, 06:57 UTC38d ago 1 held half 2.2 days 1
Sat 19 Sep, 03:18 UTC39d ago 1 – 1.2 days 0
Wed 16 Sep, 09:11 UTC42d ago 1 held half 2.8 days 1
Tue 15 Sep, 11:51 UTC43d ago 1 – 0.9 days 1
Mon 14 Sep, 12:43 UTC44d ago 1 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01 9 / 60
02 2 / 50
03
Geležinis Miškasquad · 6 on average
6 / 99
04
#MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 23.10EU · quad · biweekly · 5 on average
7 / 80
05
Rustoria.co -Us MondaysNA · quad · 5 on average
16 / 300
06
LusoTuga Prime | EU | Vanilla | BiweeklyEU · quad · biweekly · 4 on average
2 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is Merch's test server, and is it online now?

Merch's test server is offline at this moment; 34 days 5 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

In which location is Merch's test server hosted?

There is no region published by Merch's test server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 45.113.94.48:28015.

What Rust version is recorded for Merch's test server?

On Windows, Merch's test server runs Rust network protocol 2633 and build 165217. Steam updates your game, which must be on the same protocol for you to join.

Player data

What does the population history show for Merch's test server?

Merch's test server is not responding at the latest refresh; the last record of it online is 34 days 5 hours ago.

Against other Rust servers, where is Merch's test server placed?

Within the top 70% of all ranked servers: Merch's test server at #15,360 for player hours, seven days recorded. #615 against other quad servers.

Wipe times

What is recorded on Merch's test server on wipe day?

An average of 1 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 100% of its recent wipes.

Which times and days are wipes plotted at on Merch's test server?

There is no next wipe to predict at Merch's test server, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 35 days 2 hours ago the current world was made.

Map and rules

What settings and rules apply on Merch's test server?

Gather rate for Merch's test server: not stated in the name. Groups: 4 players maximum (quad). survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.

On which map is Merch's test server played?

Size 4,000 with seed 579120958: that is the procedural map Merch's test server runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. Recorded map name: Custom Map.

Lists and filters

Where does Merch's test server appear among the Rust Graphs lists and filters?

On Rust Graphs, Merch's test server is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

On Merch's test server, what is meant by each tag?

Tags published by Merch's test server, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): The slot count is 10; ts4 (Group limit): Teams hold no more than 4; v2633 (Protocol): Your game must match protocol 2633 to join; cs165217 (Build): The game build is 165217; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

What is the way to connect to Merch's test server?

In Rust, press F1 and type client.connect 45.113.94.48:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts4,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players The slot count is 10.
ts4
Group limit Teams hold no more than 4.
v2633
Protocol Your game must match protocol 2633 to join.
cs165217
Build The game build is 165217.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded