DWG RG-S0000Server sheetchecked 44d ago
A Rust Server
Offline 45.12.71.8:20791 checked 44d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for A Rust Server, and is it up?
Last seen 44 days 16 hours ago; right now A Rust Server is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
In which location is A Rust Server hosted?
There is no region published by A Rust Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 45.12.71.8:20791 is its address.
What Rust version is recorded for A Rust Server?
On Linux, A Rust Server runs Rust network protocol 2633 and build 163207. Steam updates your game, which must be on the same protocol for you to join.
Player data
What does the population history show for A Rust Server?
No response from A Rust Server; the server was last seen 44 days 16 hours ago.
Wipe data
On A Rust Server, when do wipes occur?
The record of A Rust Server's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 50 days 13 hours ago the current world was made.
Settings
Which rules and settings are recorded for A Rust Server?
No gather rate is stated in the name of A Rust Server. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Community is its tab in the server browser. Anti-cheat: VAC, from Valve, is on.
Lists and filters
Where does A Rust Server appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry A Rust Server are: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
On A Rust Server, what is meant by each tag?
gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): 10 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): To join, your game must be on protocol 2633; cs163207 (Build): The game build is 163207; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded are the tags A Rust Server publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
What is the way to connect to A Rust Server?
Connect with client.connect 45.12.71.8:20791: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp10,ptrak,$r?,v2633,gmrust,cs163207,ts8
Game
gmrust
mp10
ts8
v2633
cs163207
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.