StatusLive Servers online11,636 Players37,139 Populated2,912 Wiped · 3 h58 Interval5 min Date28 OCT 2026

DWG RG-S5754Server sheetchecked 1d ago

Dev Testing Server - Unsecure

Offline 45.129.156.2:28015 checked 1d ago

Connect
Players now 1/ 10 10% full
7-day average1peak 1
Rank#5,754top 26%
Last wipe3d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
00.250.50.75115:0018:00

Hourly average and peak, UTC.

Fig. 1Players on Dev Testing Server - Unsecure
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap9.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held67%else halves by day 9

The first 48 hours of its last wipes

Sat 24 OctFri 23 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 12:40 UTC3d ago 1 – running 1
Fri 23 Oct, 13:08 UTC4d ago 1 – 1 days 1
Sun 11 Oct, 13:35 UTC16d ago 1 held half 12 days 1
Sun 4 Oct, 12:37 UTC23d ago 1 held half 7 days 0
Tue 22 Sep, 19:01 UTC35d ago 1 halved by day 9 11.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 530 on average
231 / 250
02
Rustoria.co - EU MainEU · groups of 16+ · weekly · 329 on average
14 / 250
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 327 on average
22 / 250
04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
114 / 200
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average
46 / 200
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average
42 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is Dev Testing Server - Unsecure online, and what uptime has been recorded?

Last seen 32 hours ago; right now Dev Testing Server - Unsecure is offline. For the last 7 full days the record is 38 of 168 hours up, 23% of the time. On 20 September 2026 is when Rust Graphs first saw it.

What location is recorded for Dev Testing Server - Unsecure?

No region is published by Dev Testing Server - Unsecure. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 45.129.156.2:28015 is its address.

On which Rust version is Dev Testing Server - Unsecure running?

On Windows, Dev Testing Server - Unsecure runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.

Player data

What does the population history show for Dev Testing Server - Unsecure?

No response from Dev Testing Server - Unsecure; the server was last seen 32 hours ago. The seven-day mean is 1 players; the peak over the same period is 1. The 48-hour peak falls at 15:00 UTC, averaging 1 players.

What rank has been recorded for Dev Testing Server - Unsecure?

Player hours over seven days place Dev Testing Server - Unsecure at #5,754, within the top 26% of ranked servers.

Wipe data

On Dev Testing Server - Unsecure, what does the data show for wipe day?

An average of 1 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 67% of its recent wipes. By day 9 the crowd had fallen below half on the wipes where it did not hold.

Which times and days are wipes plotted at on Dev Testing Server - Unsecure?

Dev Testing Server - Unsecure wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 3 days 11 hours ago the current world was made.

Settings

Which settings does Dev Testing Server - Unsecure run, and what rules?

No gather rate is stated in the name of Dev Testing Server - Unsecure. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is off.

Which map has Dev Testing Server - Unsecure loaded?

A procedural map, generated by the game, is what Dev Testing Server - Unsecure runs.

Tags

Where does Dev Testing Server - Unsecure appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Dev Testing Server - Unsecure are: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

On Dev Testing Server - Unsecure, what is meant by each tag?

The game's server browser reads these tags from Dev Testing Server - Unsecure: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

How is Dev Testing Server - Unsecure joined?

Connect with client.connect 45.129.156.2:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players The slot count is 10.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded