StatusLive Servers online11,886 Players99,275 Populated3,950 Wiped · 3 h394 Interval5 min Date29 OCT 2026

DWG RG-S15341Server sheetchecked 9m ago

BoxBoxRust - Devblog 248

Online 45.137.202.101:28015 checked 9m ago

Connect
Players now 0/ 250 0% full
7-day average0peak –
Rank#15,341top 69%
Last wipe52d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123422:0006:0014:0023:0007:0015:00

Hourly average and peak, UTC.

Fig. 1Players on BoxBoxRust - Devblog 248
Fig. 2

Server performance

05010015020022:0006:0014:0023:0007:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average
383 / 425
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average
463 / 500
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 281 on average
983 / 1000
04
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average
57 / 100
05
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average
987 / 1000
06
Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average
26 / 250
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is BoxBoxRust - Devblog 248 online, and what uptime has been recorded?

BoxBoxRust - Devblog 248 is up at this moment. Counted from its reported uptime, the last restart was about 40 hours ago. 96 of 168 hours up over the last 7 full days, which is 57% of the time. The first sighting of it by Rust Graphs was on 15 September 2026.

How does BoxBoxRust - Devblog 248 perform, as measured?

148 server fps on average over the last 48 hours, and never under 52. Counted at its highest: 83,896 entities, buildings, deployables and the rest of the world included. Memory use peaked at 1,700 MB. Players feel low fps and a climbing entity count as lag.

In which location is BoxBoxRust - Devblog 248 hosted?

A region is not published by BoxBoxRust - Devblog 248. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 45.137.202.101:28015.

On which Rust version is BoxBoxRust - Devblog 248 running?

The platform is Windows and the version is Rust network protocol 2301 on BoxBoxRust - Devblog 248. Steam updates your game, which must be on the same protocol for you to join.

Player data

What does the population history show for BoxBoxRust - Devblog 248?

Current player count on BoxBoxRust - Devblog 248: 0, of 250 slots. The seven-day mean on this server is 0 players.

In the rankings, which position does BoxBoxRust - Devblog 248 hold?

Within the top 69% of all ranked servers: BoxBoxRust - Devblog 248 at #15,341 for player hours, seven days recorded.

Schedules

Which times and days are wipes plotted at on BoxBoxRust - Devblog 248?

The record of BoxBoxRust - Devblog 248's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 52 days 11 hours ago the current world was made.

Rules and settings

What settings and rules apply on BoxBoxRust - Devblog 248?

No gather rate is stated in the name of BoxBoxRust - Devblog 248. No group limit is published. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is on.

Which map has BoxBoxRust - Devblog 248 loaded?

Seed 281778 and size 4,000 define the procedural map BoxBoxRust - Devblog 248 generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

On Rust Graphs, which lists and filters contain BoxBoxRust - Devblog 248?

These Rust Graphs lists include BoxBoxRust - Devblog 248: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all.

Which meaning is attached to each tag on BoxBoxRust - Devblog 248?

Tags published by BoxBoxRust - Devblog 248, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp250 (Max players): Slots: 250; v2301 (Protocol): Your game must match protocol 2301 to join; ptrak (Networking): The network layer is RakNet, the game's standard; oxide (Oxide): The plugin framework is Oxide (uMod); ki (Custom tag): The owner or a plugin set this tag; it is not standard Rust; ki1 (Custom tag): The owner or a plugin set this tag; it is not standard Rust; fl0 (Custom tag): The owner or a plugin set this tag; it is not standard Rust; ki0 (Custom tag): The owner or a plugin set this tag; it is not standard Rust; hae502e1 (Custom tag): The owner or a plugin set this tag; it is not standard Rust; stok (Custom tag): The owner or a plugin set this tag; it is not standard Rust; modd (Custom tag): The owner or a plugin set this tag; it is not standard Rust. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

By what method do you join BoxBoxRust - Devblog 248?

In Rust, press F1 and type client.connect 45.137.202.101:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp250,ptrak,v2301,ki,ki1,fl0,ki,ki0,fl0,ki,ki0,fl0,ki,ki1,fl0,ki,ki0,fl0,hae502e1,stok,gmrust,oxide,modd

Game

gmrust
Game mode Standard survival, as Rust plays.
mp250
Max players Slots: 250.
v2301
Protocol Your game must match protocol 2301 to join.
ptrak
Networking The network layer is RakNet, the game's standard.

Mods and access

oxide
Oxide The plugin framework is Oxide (uMod).

Other

ki
Custom tag The owner or a plugin set this tag; it is not standard Rust.
ki1
Custom tag The owner or a plugin set this tag; it is not standard Rust.
fl0
Custom tag The owner or a plugin set this tag; it is not standard Rust.
ki0
Custom tag The owner or a plugin set this tag; it is not standard Rust.
hae502e1
Custom tag The owner or a plugin set this tag; it is not standard Rust.
stok
Custom tag The owner or a plugin set this tag; it is not standard Rust.
modd
Custom tag The owner or a plugin set this tag; it is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded