DWG RG-S15341Server sheetchecked 9m ago
BoxBoxRust - Devblog 248
Online 45.137.202.101:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
Is BoxBoxRust - Devblog 248 online, and what uptime has been recorded?
BoxBoxRust - Devblog 248 is up at this moment. Counted from its reported uptime, the last restart was about 40 hours ago. 96 of 168 hours up over the last 7 full days, which is 57% of the time. The first sighting of it by Rust Graphs was on 15 September 2026.
How does BoxBoxRust - Devblog 248 perform, as measured?
148 server fps on average over the last 48 hours, and never under 52. Counted at its highest: 83,896 entities, buildings, deployables and the rest of the world included. Memory use peaked at 1,700 MB. Players feel low fps and a climbing entity count as lag.
In which location is BoxBoxRust - Devblog 248 hosted?
A region is not published by BoxBoxRust - Devblog 248. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 45.137.202.101:28015.
On which Rust version is BoxBoxRust - Devblog 248 running?
The platform is Windows and the version is Rust network protocol 2301 on BoxBoxRust - Devblog 248. Steam updates your game, which must be on the same protocol for you to join.
Player data
What does the population history show for BoxBoxRust - Devblog 248?
Current player count on BoxBoxRust - Devblog 248: 0, of 250 slots. The seven-day mean on this server is 0 players.
In the rankings, which position does BoxBoxRust - Devblog 248 hold?
Within the top 69% of all ranked servers: BoxBoxRust - Devblog 248 at #15,341 for player hours, seven days recorded.
Schedules
Which times and days are wipes plotted at on BoxBoxRust - Devblog 248?
The record of BoxBoxRust - Devblog 248's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 52 days 11 hours ago the current world was made.
Rules and settings
What settings and rules apply on BoxBoxRust - Devblog 248?
No gather rate is stated in the name of BoxBoxRust - Devblog 248. No group limit is published. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is on.
Which map has BoxBoxRust - Devblog 248 loaded?
Seed 281778 and size 4,000 define the procedural map BoxBoxRust - Devblog 248 generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Lists and filters
On Rust Graphs, which lists and filters contain BoxBoxRust - Devblog 248?
These Rust Graphs lists include BoxBoxRust - Devblog 248: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all.
Which meaning is attached to each tag on BoxBoxRust - Devblog 248?
Tags published by BoxBoxRust - Devblog 248, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp250 (Max players): Slots: 250; v2301 (Protocol): Your game must match protocol 2301 to join; ptrak (Networking): The network layer is RakNet, the game's standard; oxide (Oxide): The plugin framework is Oxide (uMod); ki (Custom tag): The owner or a plugin set this tag; it is not standard Rust; ki1 (Custom tag): The owner or a plugin set this tag; it is not standard Rust; fl0 (Custom tag): The owner or a plugin set this tag; it is not standard Rust; ki0 (Custom tag): The owner or a plugin set this tag; it is not standard Rust; hae502e1 (Custom tag): The owner or a plugin set this tag; it is not standard Rust; stok (Custom tag): The owner or a plugin set this tag; it is not standard Rust; modd (Custom tag): The owner or a plugin set this tag; it is not standard Rust. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
By what method do you join BoxBoxRust - Devblog 248?
In Rust, press F1 and type client.connect 45.137.202.101:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp250,ptrak,v2301,ki,ki1,fl0,ki,ki0,fl0,ki,ki0,fl0,ki,ki1,fl0,ki,ki0,fl0,hae502e1,stok,gmrust,oxide,modd
Game
gmrust
mp250
v2301
ptrak
Mods and access
oxide
Other
ki
ki1
fl0
ki0
hae502e1
stok
modd
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.