StatusLive Servers online11,692 Players37,024 Populated2,928 Wiped · 3 h87 Interval5 min Date29 OCT 2026

DWG RG-S15353Server sheetchecked 1d ago

[RU] Rucepunch 2

Offline 45.138.174.22:28352 checked 1d ago

vanilla
Connect
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,353top 69%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
0123403:0007:0011:0014:0018:0022:00

Hourly average and peak, UTC.

Fig. 1Players on [RU] Rucepunch 2
Fig. 2

Server performance

02040608003:0007:0011:0014:0018:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap4.5 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctSun 27 Sep
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:16 UTC FW27d ago 0 – running 0
Sun 27 Sep, 07:31 UTC31d ago 2 halved by day 1 4.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 560 on average
163 / 250
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
101 / 200
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
16 / 250
04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 288 on average
17 / 250
05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average
14 / 100
06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 250 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for [RU] Rucepunch 2, and is it up?

Last seen 28 hours ago; right now [RU] Rucepunch 2 is offline. About 6 days 23 hours ago is when it last restarted, measured from the uptime it reports. 143 of 168 hours up over the last 7 full days, which is 85% of the time. The first sighting of it by Rust Graphs was on 27 September 2026.

What does the recorded performance of [RU] Rucepunch 2 show?

The last 48 hours give an average of 50 server fps and a floor of 15. Counted at its highest: 117,437 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 4,822 MB. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for [RU] Rucepunch 2?

Its name points to Europe, though [RU] Rucepunch 2 publishes no region tag. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 45.138.174.22:28352.

What Rust version is recorded for [RU] Rucepunch 2?

The platform is Linux and the version is Rust network protocol 2634 and build 167781 on [RU] Rucepunch 2. The same protocol is required for joining, and Steam updates your game to it.

Player data

What player count is recorded on [RU] Rucepunch 2?

No response from [RU] Rucepunch 2; the server was last seen 28 hours ago. The seven-day mean on this server is 0 players.

In the rankings, which position does [RU] Rucepunch 2 hold?

Within the top 69% of all ranked servers: [RU] Rucepunch 2 at #15,353 for player hours, seven days recorded.

Wipe data

What is recorded on [RU] Rucepunch 2 on wipe day?

An average of 1 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. In the other cases the crowd was below half by day 1.

On [RU] Rucepunch 2, when do wipes occur?

The record of [RU] Rucepunch 2's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 27 days 7 hours ago.

Map and rules

Which settings does [RU] Rucepunch 2 run, and what rules?

No gather rate is stated in the name of [RU] Rucepunch 2. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. It appears under Community in the server browser. It describes itself as vanilla, by which it means rates, kits and rules are unchanged from Facepunch's release. Anti-cheat: VAC, from Valve, is on.

Which map has [RU] Rucepunch 2 loaded?

Size 4,500 with seed 948261318: that is the procedural map [RU] Rucepunch 2 runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

On Rust Graphs, which lists and filters contain [RU] Rucepunch 2?

On Rust Graphs, [RU] Rucepunch 2 is placed in these lists: Europe servers, plotted, Rust community servers, plotted and Vanilla Rust servers. It is returned by these filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

Which meaning is attached to each tag on [RU] Rucepunch 2?

gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): Build: 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release are the tags [RU] Rucepunch 2 publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

How is [RU] Rucepunch 2 joined?

Enter client.connect 45.138.174.22:28352 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^v,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp100
Max players Slots: 100.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Your game must match protocol 2634 to join.
cs167781
Build Build: 167781.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Difficulty

^v
Vanilla Rates, kits and rules are unchanged from Facepunch's release.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded