DWG RG-S8839Server sheetchecked 3h ago
Rust 170 Devblog
Offline 45.157.118.153:28015 checked 3h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 23:28 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for Rust 170 Devblog, and is it up?
Last seen 3 hours ago; right now Rust 170 Devblog is offline. About 38 minutes ago is when it last restarted, measured from the uptime it reports. 4 of 24 hours up over the last 1 full day, which is 17% of the time. The first sighting of it by Rust Graphs was on 26 October 2026.
Is Rust 170 Devblog stable in the figures recorded?
258 server fps on average over the last 48 hours, and never under 252. Counted at its highest: 36,302 entities, buildings, deployables and the rest of the world included. Memory use peaked at 564 MB. A climbing entity count and low fps are the source of what players feel as lag.
In which location is Rust 170 Devblog hosted?
No region is published by Rust 170 Devblog. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 45.157.118.153:28015.
What Rust version is recorded for Rust 170 Devblog?
On Windows, Rust 170 Devblog runs Rust network protocol 2001. The same protocol is required for joining, and Steam updates your game to it.
Counts
How many players are plotted on Rust 170 Devblog?
Rust 170 Devblog is not responding at the latest refresh; the last record of it online is 3 hours ago. The seven-day mean is 1 players; the peak over the same period is 1. Averaged over the last 48 hours, the player count is highest at 00:00 UTC: 1 players.
In the rankings, which position does Rust 170 Devblog hold?
Player hours over seven days place Rust 170 Devblog at #8,839, within the top 40% of ranked servers.
Wipe times
On Rust 170 Devblog, when do wipes occur?
Rust 170 Devblog's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 44 hours ago.
Settings
Which settings does Rust 170 Devblog run, and what rules?
The name of Rust 170 Devblog records no gather rate. No group limit is published. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Community is its tab in the server browser. Anti-cheat: VAC, from Valve, is on.
What is the map for Rust 170 Devblog?
Rust 170 Devblog runs a procedural map of size 4,000 with seed 170, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
Where does Rust 170 Devblog appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry Rust 170 Devblog are: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last 3 days.
Which meaning is attached to each tag on Rust 170 Devblog?
The game's server browser reads these tags from Rust 170 Devblog: mp200 (Max players): Slots: 200; v2001 (Protocol): Your game must match protocol 2001 to join; h2bb0056b (Custom tag): Set by the owner or a plugin, not by standard Rust; stok (Custom tag): Set by the owner or a plugin, not by standard Rust. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
How is Rust 170 Devblog joined?
Connect with client.connect 45.157.118.153:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp200,v2001,h2bb0056b,stok
Game
mp200
v2001
Other
h2bb0056b
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.