DWG RG-S15261Server sheetchecked 13m ago
Zeds Tribe plays Rust - PvE
Online 45.45.238.55:28080 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 14:21 UTC21d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
What uptime is recorded for Zeds Tribe plays Rust - PvE, and is it up?
Zeds Tribe plays Rust - PvE is up at this moment. The uptime it reports puts the last restart at about 22 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. On 13 September 2026 is when Rust Graphs first saw it.
What does the recorded performance of Zeds Tribe plays Rust - PvE show?
119 server fps on average over the last 48 hours, and never under 94. Counted at its highest: 111,143 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,291 MB. What players feel as lag is low fps together with a climbing entity count.
What location is recorded for Zeds Tribe plays Rust - PvE?
No region is published by Zeds Tribe plays Rust - PvE. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 45.45.238.55:28080 is its address.
What Rust version is recorded for Zeds Tribe plays Rust - PvE?
On Windows, Zeds Tribe plays Rust - PvE runs Rust network protocol 2635 and build 167781. The same protocol is required for joining, and Steam updates your game to it.
Counts
What player count is recorded on Zeds Tribe plays Rust - PvE?
Current player count on Zeds Tribe plays Rust - PvE: 0, of 50 slots. Averaged across seven days, the player count is 0, with a peak of 1.
In the rankings, which position does Zeds Tribe plays Rust - PvE hold?
Within the top 69% of all ranked servers: Zeds Tribe plays Rust - PvE at #15,261 for player hours, seven days recorded.
Wipe times
What happens on Zeds Tribe plays Rust - PvE on the day of a wipe?
The recent wipes averaged a busiest count of 1 players. 1 hours after the latest wipe, the crowd peaked.
Which times and days are wipes plotted at on Zeds Tribe plays Rust - PvE?
Zeds Tribe plays Rust - PvE's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 21 days 21 hours ago.
Rules and settings
What settings and rules apply on Zeds Tribe plays Rust - PvE?
No gather rate is stated in the name of Zeds Tribe plays Rust - PvE. Eight players per group: the default for the game. pve, no fighting other players, is the game mode. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.
What is the map for Zeds Tribe plays Rust - PvE?
Zeds Tribe plays Rust - PvE runs a procedural map of size 4,477 with seed 1006, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Tags
Where does Zeds Tribe plays Rust - PvE appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry Zeds Tribe plays Rust - PvE are: Modded Rust servers and PvE Rust servers, plotted. It is returned by these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
On Zeds Tribe plays Rust - PvE, what is meant by each tag?
gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs167781 (Build): The game build is 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^p (PvE): The world is the danger; players do not fight each other; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags Zeds Tribe plays Rust - PvE publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Joining the server
How is Zeds Tribe plays Rust - PvE joined?
Connect with client.connect 45.45.238.55:28080: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp50,ptrak,$r?,v2635,^p,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp50
ts8
v2635
cs167781
ptrak
$r?
Gameplay
^p
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.