DWG RG-S2227Server sheetchecked 13m ago
Testing Grounds
Online NA 45.45.239.176:28015 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 10% of all ranked servers, top 19% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 9d 0h. The force wipe · high confidence
Coming wipes
- 9d 0hThu 5 Nov, 19:00 UTCFW
- 37d 0hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 13 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 01:18 UTC25d ago | 5 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
How reliable is Testing Grounds, and is it online now?
At this moment Testing Grounds is online. About 7 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. On 13 September 2026 is when Rust Graphs first saw it.
What does the recorded performance of Testing Grounds show?
The last 48 hours give an average of 30 server fps and a floor of 30. Counted at its highest: 7,075 entities, buildings, deployables and the rest of the world included. Memory use peaked at 1,274 MB. What players feel as lag is low fps together with a climbing entity count.
In which location is Testing Grounds hosted?
The NA tag is how Testing Grounds lists itself in North America. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 45.45.239.176:28015 is its address.
On which Rust version is Testing Grounds running?
On Linux, Testing Grounds runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.
Counts
How many players are plotted on Testing Grounds?
Current player count on Testing Grounds: 0, of 15 slots. Averaged across seven days, the player count is 2, with a peak of 8. The 48-hour peak falls at 16:00 UTC, averaging 5 players.
In the rankings, which position does Testing Grounds hold?
Testing Grounds also measures #350 in North America on the same seven-day player-hour count, at #2,227 globally and in the top 10% of ranked servers.
Wipe times
What is recorded on Testing Grounds on wipe day?
The recent wipes averaged a busiest count of 5 players. At 13 hours after the latest wipe the crowd was at its peak.
On Testing Grounds, when do wipes occur?
The force wipe is the only wipe at Testing Grounds, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now was made 25 days 17 hours ago. A wipe every month is the schedule its tags set out.
Rules and settings
What settings and rules apply on Testing Grounds?
No gather rate is stated in the name of Testing Grounds. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. Vanilla is the label it uses: facepunch's game, unaltered: rates, kits and rules are as shipped. Anti-cheat: VAC, from Valve, is off.
Which map has Testing Grounds loaded?
Seed 2147483647 and size 1,200 define the procedural map Testing Grounds generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
Where does Testing Grounds appear among the Rust Graphs lists and filters?
These Rust Graphs lists include Testing Grounds: Modded Rust servers and Rust server list: North America. It is returned by these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Which meaning is attached to each tag on Testing Grounds?
gmvanilla (Game mode): Survival, vanilla style; mp15 (Max players): Slots: 15; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; NA (North America): The server browser lists it under North America are the tags Testing Grounds publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Joining the server
What is the way to connect to Testing Grounds?
Enter client.connect 45.45.239.176:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp15,ptrak,$r?,v2635,^m,^v,NA,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp15
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.