StatusLive Servers online11,882 Players96,098 Populated4,089 Wiped · 3 h162 Interval5 min Date27 OCT 2026

DWG RG-S2227Server sheetchecked 13m ago

Testing Grounds

Online NA 45.45.239.176:28015 checked 13m ago

monthly wipes vanillamoddedoxide
Connect
Players now 0/ 15 0% full
7-day average2peak 8
Rank#2,227top 10% · #350 in NA
Last wipe25d agomonthly schedule
Next wipe9d 0hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0246819:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Fig. 1Players on Testing Grounds
Fig. 2

Server performance

01020304019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 10% of all ranked servers, top 19% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 9d 0h. The force wipe · high confidence

wipe-day peak5players, last three wipes

Coming wipes

  1. 9d 0hThu 5 Nov, 19:00 UTCFW
  2. 37d 0hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 5, 13 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 01:18 UTC25d ago 5 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server details

How reliable is Testing Grounds, and is it online now?

At this moment Testing Grounds is online. About 7 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. On 13 September 2026 is when Rust Graphs first saw it.

What does the recorded performance of Testing Grounds show?

The last 48 hours give an average of 30 server fps and a floor of 30. Counted at its highest: 7,075 entities, buildings, deployables and the rest of the world included. Memory use peaked at 1,274 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is Testing Grounds hosted?

The NA tag is how Testing Grounds lists itself in North America. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 45.45.239.176:28015 is its address.

On which Rust version is Testing Grounds running?

On Linux, Testing Grounds runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.

Counts

How many players are plotted on Testing Grounds?

Current player count on Testing Grounds: 0, of 15 slots. Averaged across seven days, the player count is 2, with a peak of 8. The 48-hour peak falls at 16:00 UTC, averaging 5 players.

In the rankings, which position does Testing Grounds hold?

Testing Grounds also measures #350 in North America on the same seven-day player-hour count, at #2,227 globally and in the top 10% of ranked servers.

Wipe times

What is recorded on Testing Grounds on wipe day?

The recent wipes averaged a busiest count of 5 players. At 13 hours after the latest wipe the crowd was at its peak.

On Testing Grounds, when do wipes occur?

The force wipe is the only wipe at Testing Grounds, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now was made 25 days 17 hours ago. A wipe every month is the schedule its tags set out.

Rules and settings

What settings and rules apply on Testing Grounds?

No gather rate is stated in the name of Testing Grounds. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. Vanilla is the label it uses: facepunch's game, unaltered: rates, kits and rules are as shipped. Anti-cheat: VAC, from Valve, is off.

Which map has Testing Grounds loaded?

Seed 2147483647 and size 1,200 define the procedural map Testing Grounds generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

Where does Testing Grounds appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Testing Grounds: Modded Rust servers and Rust server list: North America. It is returned by these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Which meaning is attached to each tag on Testing Grounds?

gmvanilla (Game mode): Survival, vanilla style; mp15 (Max players): Slots: 15; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; NA (North America): The server browser lists it under North America are the tags Testing Grounds publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

What is the way to connect to Testing Grounds?

Enter client.connect 45.45.239.176:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp15,ptrak,$r?,v2635,^m,^v,NA,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp15
Max players Slots: 15.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's game, unaltered: rates, kits and rules are as shipped.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded