DWG RG-S15285Server sheetchecked 9d ago
test
Offline 45.45.239.214:27115 checked 9d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 23:57 UTC10d ago | 0 | – | running | 0 |
| Sat 17 Oct, 19:32 UTC11d ago | 1 | – | 1.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
How reliable is test, and is it online now?
Last seen 9 days 22 hours ago; right now test is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 12 October 2026.
In which location is test hosted?
A region is not published by test. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 45.45.239.214:27115.
On which Rust version is test running?
The platform is Linux and the version is Rust network protocol 2634 and build 167781 on test. Steam updates your game, which must be on the same protocol for you to join.
Player data
How many players are plotted on test?
test is not responding at the latest refresh; the last record of it online is 9 days 22 hours ago.
Against other Rust servers, where is test placed?
Player hours over seven days place test at #15,285, within the top 69% of ranked servers.
Schedules
What happens on test on the day of a wipe?
The recent wipes averaged a busiest count of 0 players. 1 hours after the latest wipe, the crowd peaked.
Which times and days are wipes plotted at on test?
Too few wipes are on record for test to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 10 days ago the current world was made.
Settings
Which rules and settings are recorded for test?
The name of test records no gather rate. No limit is published beyond the default: 8 players per group. combat training, aim and PvP practice, loot handed out, is the game mode. Plugins or settings change the game, and the browser lists it as Modded. Carbon plugins are run on it. Vanilla is the label it uses: facepunch's game, unaltered: rates, kits and rules are as shipped. Anti-cheat: VAC, from Valve, is on.
Which map has test loaded?
test runs a procedural map of size 6,000 with seed 1337, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The name of the map reads: Custom Map.
Lists and filters
On Rust Graphs, which lists and filters contain test?
These Rust Graphs lists include test: Modded Rust servers and Rust aim training servers, listed live. These filters on the server list return it: Type: Vanilla and Modded; Server tag: Vanilla ^v, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
On test, what is meant by each tag?
gmvanilla (Game mode): Survival, vanilla style; mp100 (Max players): The slot count is 100; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped; ^d (Combat training): Loot comes free, for aim and PvP practice; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework is Carbon are the tags test publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
What is the way to connect to test?
Enter client.connect 45.45.239.214:27115 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. https://rustlands.net is its website.
Server tags
Published as mp100,ptrak,$r?,v2634,^z,^y,^v,^d,gmvanilla,cs167781,ts8
Game
gmvanilla
mp100
ts8
v2634
cs167781
ptrak
$r?
Difficulty
^v
Gameplay
^d
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.