StatusLive Servers online11,840 Players88,651 Populated4,028 Wiped · 3 h174 Interval5 min Date28 OCT 2026

DWG RG-S15129Server sheetchecked 12d ago

JumpRust.com - Test Server

Offline EU 45.8.187.65:26666 checked 12d ago

monthly wipes vanillamoddedoxide
Connect
Players now 0/ ?
7-day average0peak –
Rank#15,129top 70% · #2590 in EU
Last wipe12d agomonthly schedule
Next wipe8d 2hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on JumpRust.com - Test Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep4 Oct9 Oct13 Oct18 Oct23 Oct

Top 70% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 2h. The force wipe · high confidence

usual gap3.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 3

Coming wipes

  1. 8d 2hThu 5 Nov, 19:00 UTCFW
  2. 36d 2hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Fri 16 OctThu 15 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 06:58 UTC12d ago 0 – running 1
Thu 15 Oct, 14:37 UTC13d ago 1 – 0.7 days 0
Thu 8 Oct, 06:56 UTC20d ago 1 halved by day 3 7.3 days 0
Wed 7 Oct, 09:27 UTC21d ago 2 – 0.9 days 1
Thu 1 Oct, 09:01 UTC27d ago 1+1 queue – 6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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01
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03
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is JumpRust.com - Test Server, and is it online now?

The current state of JumpRust.com - Test Server is offline, with the last sighting 12 days 9 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 29 September 2026 is when Rust Graphs first saw it.

In which location is JumpRust.com - Test Server hosted?

The EU tag is how JumpRust.com - Test Server lists itself in Europe. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 45.8.187.65:26666.

What Rust version is recorded for JumpRust.com - Test Server?

On Windows, JumpRust.com - Test Server runs Rust network protocol 2634 and build 167781. Steam updates your game, which must be on the same protocol for you to join.

Counts

What player count is recorded on JumpRust.com - Test Server?

No response from JumpRust.com - Test Server; the server was last seen 12 days 9 hours ago.

Against other Rust servers, where is JumpRust.com - Test Server placed?

The same seven-day player-hour count places JumpRust.com - Test Server at #2,590 within Europe, #15,129 across all ranked servers and in the top 70% of them.

Wipe times

On JumpRust.com - Test Server, what does the data show for wipe day?

An average of 1 players was recorded at the busiest point of its recent wipes. At 1 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. By day 3 the crowd had fallen below half on the wipes where it did not hold.

What wipe schedule has been recorded for JumpRust.com - Test Server?

The force wipe is the only wipe at JumpRust.com - Test Server, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 12 days 9 hours ago. The tags state a wipe schedule of one wipe a month.

Map and rules

Which rules and settings are recorded for JumpRust.com - Test Server?

The name of JumpRust.com - Test Server records no gather rate. 100 players is the published group limit. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. Its own label is vanilla, meaning no changed rates, kits or rules: the game as Facepunch ships it. Anti-cheat: VAC, from Valve, is on.

On which map is JumpRust.com - Test Server played?

Seed 1337 and size 4,200 define the procedural map JumpRust.com - Test Server generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The map is named as follows: ✿ JumpRust.com EU™ FPS+.

Tags

On Rust Graphs, which lists and filters contain JumpRust.com - Test Server?

On Rust Graphs, JumpRust.com - Test Server is placed in these lists: Europe servers, plotted and Modded Rust servers. These filters on the server list return it: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

On JumpRust.com - Test Server, what is meant by each tag?

Tags published by JumpRust.com - Test Server, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp0 (Max players): 0 player slots; ts100 (Group limit): Teams hold no more than 100; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; EU (Europe): In the server browser it appears under Europe. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

By what method do you join JumpRust.com - Test Server?

In Rust, press F1 and type client.connect 45.8.187.65:26666 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. https://jumprust.com is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,^m,^v,EU,gmrust,cs167781,ts100,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp0
Max players 0 player slots.
ts100
Group limit Teams hold no more than 100.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build Build: 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded