StatusLive Servers online11,711 Players67,607 Populated3,578 Wiped · 3 h107 Interval5 min Date28 OCT 2026

DWG RG-S15586Server sheetchecked 34d ago

test

Offline 45.88.228.29:28065 checked 34d ago

vanilla
Connect
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,586top 71%
Last wipe54d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on test
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 541 on average
649 / 700
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
442 / 475
03
Rustoria.co - EU MainEU · groups of 16+ · weekly · 310 on average
41 / 250
04
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 310 on average
48 / 250
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 270 on average
185 / 200
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 266 on average
116 / 150
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is test online, and what uptime has been recorded?

test is offline at this moment; 34 days 11 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 13 September 2026.

In which location is test hosted?

No region is published by test. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 45.88.228.29:28065.

On which Rust version is test running?

On Linux, test runs Rust network protocol 2633 and build 165217. The same protocol is required for joining, and Steam updates your game to it.

Player data

How many players are plotted on test?

test is not responding at the latest refresh; the last record of it online is 34 days 11 hours ago.

Against other Rust servers, where is test placed?

Within the top 71% of all ranked servers: test at #15,586 for player hours, seven days recorded.

Schedules

Which times and days are wipes plotted at on test?

Too few wipes are on record for test to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 54 days 9 hours ago the current world was made.

Settings

What settings and rules apply on test?

Gather rate for test: not stated in the name. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. It appears under Community in the server browser. It describes itself as vanilla, by which it means rates, kits and rules are unchanged from Facepunch's release. Anti-cheat: VAC, from Valve, is on.

On which map is test played?

Seed 1337 and size 4,500 define the procedural map test generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing. The map is named as follows: Custom Map.

Filters

On Rust Graphs, which lists and filters contain test?

The Rust Graphs lists that carry test are: Rust community servers, plotted and Vanilla Rust servers. These filters on the server list return it: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

On test, what is meant by each tag?

Tags published by test, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): The slot count is 100; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): Join only if your game is on protocol 2633; cs165217 (Build): 165217 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

How is test joined?

Enter client.connect 45.88.228.29:28065 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,^v,gmrust,cs165217,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp100
Max players The slot count is 100.
ts8
Group limit The default team size of 8 applies.
v2633
Protocol Join only if your game is on protocol 2633.
cs165217
Build 165217 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Difficulty

^v
Vanilla Rates, kits and rules are unchanged from Facepunch's release.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded