StatusLive Servers online11,582 Players33,161 Populated2,855 Wiped · 3 h65 Interval5 min Date28 OCT 2026

DWG RG-S4213Server sheetchecked 10m ago

RU:RUST

Online 46.0.24.240:28015 checked 10m ago

carbon
Connect
Players now 0/ 100 0% full
7-day average0peak 7
Rank#4,213top 19%
Last wipe4d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
0246806:0015:0000:0010:0019:0004:00

Hourly average and peak, UTC.

Fig. 1Players on RU:RUST
Fig. 2

Server performance

05010015020006:0015:0000:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap11.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 3

The first 48 hours of its last wipes

Sat 24 OctFri 23 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 7, 41 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 00:25 UTC4d ago 7 – running 0
Fri 23 Oct, 06:57 UTC4d ago 0 – 0.7 days 0
Thu 1 Oct, 18:24 UTC FW26d ago 1 halved by day 3 21.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 533 on average
242 / 275
02
Rustoria.co - EU MainEU · groups of 16+ · weekly · 325 on average
15 / 250
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 323 on average
18 / 250
04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
152 / 200
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 278 on average
63 / 200
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average
31 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is RU:RUST online, and what uptime has been recorded?

RU:RUST is up at this moment. Counted from its reported uptime, the last restart was about 23 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. On 13 September 2026 is when Rust Graphs first saw it.

What does the recorded performance of RU:RUST show?

The last 48 hours give an average of 110 server fps and a floor of 78. Counted at its highest: 63,085 entities, buildings, deployables and the rest of the world included. 2,516 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

What location is recorded for RU:RUST?

Its name points to Europe, though RU:RUST publishes no region tag. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 46.0.24.240:28015 is its address.

On which Rust version is RU:RUST running?

Rust network protocol 2635 and build 168909 on Windows: that is what RU:RUST runs. To join, your game must be on the same protocol; Steam handles the update.

Population

What player count is recorded on RU:RUST?

0 of 100 slots on RU:RUST are taken at the latest refresh. Averaged across seven days, the player count is 0, with a peak of 7. Over the last 48 hours the busiest hour was 18:00 UTC, at an average of 5 players.

Against other Rust servers, where is RU:RUST placed?

Within the top 19% of all ranked servers: RU:RUST at #4,213 for player hours, seven days recorded.

Wipe data

What happens on RU:RUST on the day of a wipe?

An average of 3 players was recorded at the busiest point of its recent wipes. At 41 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 0% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 3.

What wipe schedule has been recorded for RU:RUST?

No next wipe can be predicted for RU:RUST: its wipes fall at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 4 days ago.

Rules and settings

Which rules and settings are recorded for RU:RUST?

The name of RU:RUST records no gather rate. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Community. Carbon plugins are run on it. VAC is on: that is Valve's anti-cheat.

Which map has RU:RUST loaded?

Size 3,400 with seed 61738452: that is the procedural map RU:RUST runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

Where does RU:RUST appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry RU:RUST are: Europe servers, plotted and Rust community servers, plotted. On the server list, these filters bring it up: Region: Europe; Type: Community (not modded, not official) and Plugins, not modded; Server tag: Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Which meaning is attached to each tag on RU:RUST?

Tags published by RU:RUST, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): The slot count is 100; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^y (Carbon): Plugin framework: Carbon. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

By what method do you join RU:RUST?

Connect with client.connect 46.0.24.240:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^y

Game

gmrust
Game mode Standard survival, as Rust plays.
mp100
Max players The slot count is 100.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded