StatusLive Servers online11,802 Players70,703 Populated3,677 Wiped · 3 h121 Interval5 min Date28 OCT 2026

DWG RG-S15025Server sheetchecked 44d ago

preauth-linux-validation

Offline 46.101.107.66:28015 checked 44d ago

Connect
Players now 0/ 5 0% full
7-day average0peak –
Rank#15,025no region published
Last wipe44d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on preauth-linux-validation
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep
Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 14 Sep, 16:34 UTC44d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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04
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is preauth-linux-validation online, and what uptime has been recorded?

The current state of preauth-linux-validation is offline, with the last sighting 44 days 4 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 14 September 2026.

In which location is preauth-linux-validation hosted?

No region is published by preauth-linux-validation. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 46.101.107.66:28015 is its address.

On which Rust version is preauth-linux-validation running?

On Linux, preauth-linux-validation runs Rust network protocol 2633 and build 163794. To join, your game must be on the same protocol; Steam handles the update.

Population

How many players are plotted on preauth-linux-validation?

The latest refresh records preauth-linux-validation as offline, last seen 44 days 4 hours ago.

Against other Rust servers, where is preauth-linux-validation placed?

Player hours over seven days place preauth-linux-validation at #15,025, within the top – of ranked servers.

Wipe data

What happens on preauth-linux-validation on the day of a wipe?

At their busiest, its recent wipes drew 0 players on average. At 0 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for preauth-linux-validation?

The record of preauth-linux-validation's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 44 days 4 hours ago the current world was made.

Settings

Which rules and settings are recorded for preauth-linux-validation?

No gather rate is stated in the name of preauth-linux-validation. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Community. VAC is on: that is Valve's anti-cheat.

On which map is preauth-linux-validation played?

preauth-linux-validation runs a procedural map, which the game generates.

Tags

On Rust Graphs, which lists and filters contain preauth-linux-validation?

These Rust Graphs lists include preauth-linux-validation: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on preauth-linux-validation?

The game's server browser reads these tags from preauth-linux-validation: gmrust (Game mode): Standard survival, as Rust plays; mp5 (Max players): The slot count is 5; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): To join, your game must be on protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

How is preauth-linux-validation joined?

Enter client.connect 46.101.107.66:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp5,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp5
Max players The slot count is 5.
ts8
Group limit The default team size of 8 applies.
v2633
Protocol To join, your game must be on protocol 2633.
cs163794
Build The game build is 163794.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded