StatusLive Servers online11,622 Players31,880 Populated2,774 Wiped · 3 h73 Interval5 min Date29 OCT 2026

DWG RG-S15351Server sheetchecked 11m ago

RUST DEV | PRIVATE | INSECURE

Online 46.101.233.53:28015 checked 11m ago

Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,351top 69%
Last wipe16d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123406:0015:0000:0009:0019:0004:00

Hourly average and peak, UTC.

Fig. 1Players on RUST DEV | PRIVATE | INSECURE
Fig. 2

Server performance

010020030040006:0015:0000:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct15 Oct19 Oct22 Oct26 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 542 on average
151 / 250
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
137 / 200
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
14 / 250
04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 283 on average
22 / 250
05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average
13 / 100
06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 249 on average
54 / 200
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is RUST DEV | PRIVATE | INSECURE, and is it online now?

Right now, RUST DEV | PRIVATE | INSECURE is recorded as online. The uptime it reports puts the last restart at about 5 days 21 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. On 12 October 2026 is when Rust Graphs first saw it.

How does RUST DEV | PRIVATE | INSECURE perform, as measured?

Average server fps over the last 48 hours is 219; the lowest was 181. Counted at its highest: 2,914 entities, buildings, deployables and the rest of the world included. Memory use peaked at 1,004 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is RUST DEV | PRIVATE | INSECURE hosted?

There is no region published by RUST DEV | PRIVATE | INSECURE. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 46.101.233.53:28015.

On which Rust version is RUST DEV | PRIVATE | INSECURE running?

Rust network protocol 2634 and build 167584 on Linux: that is what RUST DEV | PRIVATE | INSECURE runs. Steam updates your game, which must be on the same protocol for you to join.

Player data

What player count is recorded on RUST DEV | PRIVATE | INSECURE?

0 of 10 slots on RUST DEV | PRIVATE | INSECURE are taken at the latest refresh. Averaged across seven days, the player count is 0.

What rank has been recorded for RUST DEV | PRIVATE | INSECURE?

Within the top 69% of all ranked servers: RUST DEV | PRIVATE | INSECURE at #15,351 for player hours, seven days recorded.

Wipe times

Which times and days are wipes plotted at on RUST DEV | PRIVATE | INSECURE?

Too few wipes are on record for RUST DEV | PRIVATE | INSECURE to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 16 days 15 hours ago.

Map and rules

What settings and rules apply on RUST DEV | PRIVATE | INSECURE?

Gather rate for RUST DEV | PRIVATE | INSECURE: not stated in the name. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is off.

Which map has RUST DEV | PRIVATE | INSECURE loaded?

Seed 424242 and size 1,000 define the procedural map RUST DEV | PRIVATE | INSECURE generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

Where does RUST DEV | PRIVATE | INSECURE appear among the Rust Graphs lists and filters?

These Rust Graphs lists include RUST DEV | PRIVATE | INSECURE: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on RUST DEV | PRIVATE | INSECURE?

The game's server browser reads these tags from RUST DEV | PRIVATE | INSECURE: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): Slots: 10; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167584 (Build): Build: 167584; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

What is the way to connect to RUST DEV | PRIVATE | INSECURE?

In Rust, press F1 and type client.connect 46.101.233.53:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players Slots: 10.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs167584
Build Build: 167584.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded