StatusLive Servers online11,622 Players37,258 Populated2,894 Wiped · 3 h80 Interval5 min Date29 OCT 2026

DWG RG-S14315Server sheetchecked 36d ago

Madhouse

Offline 46.114.170.177:28015 checked 36d ago

Connect
Players now 1/ 10 10% full
7-day average0peak –
Rank#14,315top 62%
Last wipe36d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Madhouse
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep23 Sep24 Sep26 Sep27 Sep29 Sep

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 22 Sep, 13:33 UTC36d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 531 on average
226 / 250
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
33 / 225
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
20 / 250
04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 280 on average
15 / 250
05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average
18 / 100
06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 248 on average
35 / 200
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is Madhouse, and is it online now?

Madhouse is offline at this moment; 36 days 16 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 21 September 2026.

What location is recorded for Madhouse?

No region is published by Madhouse. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 46.114.170.177:28015 is its address.

On which Rust version is Madhouse running?

The platform is Windows and the version is Rust network protocol 2633 and build 164530 on Madhouse. The same protocol is required for joining, and Steam updates your game to it.

Counts

How many players are plotted on Madhouse?

The latest refresh records Madhouse as offline, last seen 36 days 16 hours ago.

In the rankings, which position does Madhouse hold?

Within the top 62% of all ranked servers: Madhouse at #14,315 for player hours, seven days recorded.

Schedules

What happens on Madhouse on the day of a wipe?

At their busiest, its recent wipes drew 1 players on average. At 1 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for Madhouse?

Madhouse's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 36 days 17 hours ago the current world was made.

Settings

Which rules and settings are recorded for Madhouse?

No gather rate is stated in the name of Madhouse. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Community is its tab in the server browser. Anti-cheat: VAC, from Valve, is on.

What is the map for Madhouse?

Madhouse runs a procedural map, which the game generates.

Filters

On Rust Graphs, which lists and filters contain Madhouse?

These Rust Graphs lists include Madhouse: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on Madhouse?

Tags published by Madhouse, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): 10 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): Join only if your game is on protocol 2633; cs164530 (Build): 164530 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

By what method do you join Madhouse?

Connect with client.connect 46.114.170.177:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players 10 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2633
Protocol Join only if your game is on protocol 2633.
cs164530
Build 164530 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded